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expl0iit
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Aug 2, 2018
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dist/ | ||
node_modules/ |
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const { exec } = require('child_process'); | ||
const { existsSync } = require('fs'); | ||
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class ClientLauncher{ | ||
constructor(binaryPath){ | ||
this.binaryPath = binaryPath; | ||
} | ||
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launchClient(args){ | ||
var self = this; | ||
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return new Promise(function(resolve, reject){ | ||
var commandElements = []; | ||
var udkArgs = []; | ||
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// Start the command off with the binary | ||
if(self.binaryPath){ | ||
if(existsSync(self.binaryPath)){ | ||
commandElements.push('"' + self.binaryPath + '"'); | ||
}else{ | ||
reject("The game binary specified in the config does not exist."); | ||
} | ||
}else{ | ||
reject("The location of the game binary has not been specified in the config."); | ||
} | ||
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// Dedicated Server? | ||
if(args.dedicated) commandElements.push("server"); | ||
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// Map/IP | ||
if(args.map) commandElements.push(args.map); | ||
else if(args.ip) commandElements.push(args.ip); | ||
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// Username | ||
if(args.nickname) udkArgs.push("?name=" + args.nickname); | ||
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// If hosting server, listen for connections | ||
if(args.action == "host") udkArgs.push("?listen=true"); | ||
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// Generate the command | ||
var command = commandElements.join(" ") + " " + udkArgs.join(""); | ||
exec(command); | ||
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resolve(command); | ||
}); | ||
} | ||
} | ||
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module.exports = ClientLauncher; |
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const fs = require('fs'); | ||
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/* | ||
module.exports = { | ||
defaultConfig: { | ||
binary: "Game\\Binaries\\Win64\\RxGame-Win64-Test.exe", | ||
maps: { | ||
"lv_canyon": "Ghost Reef", | ||
"lv_mistforge": "Sanctum Falls", | ||
"lv_valley": "Siren's Strand", | ||
"lv_wizardwoods": "Ember Grove", | ||
"lv_skycity": "Sky City", | ||
"lv_magma": "Magma", | ||
"lv_grassland": "Practice Range" | ||
} | ||
}, | ||
loadConfig: function(filePath){ | ||
var self = this; | ||
return new Promise(function(resolve, reject){ | ||
fs.readFile(filePath, (err, data) => { | ||
var config = self.defaultConfig; | ||
if(err){ | ||
if(err.code == "ENOENT"){ | ||
resolve(config); | ||
self.saveConfig(filePath, self.defaultConfig); | ||
}else{ | ||
console.log(err); | ||
resolve(config); | ||
} | ||
return false; | ||
} | ||
try{ | ||
config = JSON.parse(data); | ||
}catch(err){ | ||
console.log(err); | ||
console.log("Returning default config and resetting config file..."); | ||
resolve(config); | ||
self.saveConfig(filePath, self.defaultConfig); | ||
} | ||
resolve(config); | ||
}); | ||
}); | ||
}, | ||
saveConfig: function(filePath, config){ | ||
return new Promise(function(resolve, reject){ | ||
let configJSON = JSON.stringify(config); | ||
fs.writeFile(filePath, configJSON, (err) => { | ||
if(err) reject(err); | ||
resolve(); | ||
}); | ||
}); | ||
} | ||
}; | ||
*/ | ||
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class ConfigManager{ | ||
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constructor(filePath){ | ||
this.filePath = filePath; | ||
this.defaultConfig = { | ||
binaryPath: "Game\\Binaries\\Win64\\RxGame-Win64-Test.exe", | ||
maps: { | ||
"lv_canyon": "Ghost Reef", | ||
"lv_mistforge": "Sanctum Falls", | ||
"lv_valley": "Siren's Strand", | ||
"lv_wizardwoods": "Ember Grove", | ||
"lv_skycity": "Sky City", | ||
"lv_magma": "Magma", | ||
"lv_grassland": "Practice Range" | ||
} | ||
}; | ||
this.config = Object.assign({}, this.defaultConfig); | ||
} | ||
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load(){ | ||
var self = this; | ||
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return new Promise(function(resolve, reject){ | ||
fs.readFile(self.filePath, (err, data) => { | ||
var config = self.defaultConfig; | ||
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if(err){ | ||
if(err.code == "ENOENT"){ | ||
resolve(config); | ||
self.save(config); | ||
}else{ | ||
console.log(err); | ||
resolve(config); | ||
} | ||
return false; | ||
} | ||
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try{ | ||
config = JSON.parse(data); | ||
self.config = config; | ||
}catch(err){ | ||
console.log(err); | ||
console.log("Returning default config and resetting config file..."); | ||
resolve(config); | ||
self.save(config); | ||
} | ||
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resolve(config); | ||
}); | ||
}); | ||
} | ||
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save(){ | ||
var self = this; | ||
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return new Promise(function(resolve, reject){ | ||
let configJSON = JSON.stringify(self.config); | ||
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fs.writeFile(self.filePath, configJSON, (err) => { | ||
if(err) reject(err); | ||
resolve(); | ||
}); | ||
}); | ||
} | ||
} | ||
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module.exports = ConfigManager; |
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const { app, ipcMain } = require('electron'); | ||
const ConfigManager = require('./configManager.js'); | ||
const MainWindow = require('./mainWindow.js'); | ||
const ClientLauncher = require('./clientLauncher.js'); | ||
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var configManager = new ConfigManager("config.json"); | ||
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// Main Window | ||
app.on("ready", MainWindow.create); | ||
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app.on("window-all-closed", () => { | ||
app.quit(); | ||
}); | ||
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// Config | ||
ipcMain.on("config-request", (event, data) => { | ||
console.log("Config request recieved."); | ||
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configManager.load() | ||
.then((config) => { | ||
console.log(config); | ||
console.log("Config loaded, sending to requester..."); | ||
event.sender.send("config", config); | ||
}); | ||
}); | ||
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ipcMain.on("change-config", (event, data) => { | ||
console.log("Config change request recieved."); | ||
console.log(data); | ||
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configManager.config = Object.assign(configManager.config, data); | ||
configManager.save(); | ||
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event.sender.send("config", configManager.config); | ||
}); | ||
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// Client Launching | ||
ipcMain.on("launch-request", (event, data) => { | ||
console.log("Launch request recieved."); | ||
console.log(data); | ||
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// Save the nickname | ||
if(typeof data.nickname != "undefined"){ | ||
configManager.config.nickname = data.nickname; | ||
configManager.save(); | ||
} | ||
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// Launch the client | ||
var launcher = new ClientLauncher(configManager.config.binaryPath); | ||
launcher.launchClient(data) | ||
.then((command) => { | ||
console.log("Launching client with the following command:"); | ||
console.log(command); | ||
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event.sender.send("show-loading-overlay", { | ||
message: "loading-client", | ||
timeout: 60 * 1000 | ||
}); | ||
}) | ||
.catch((error) => { | ||
console.log("An error occured while launching the game:", error); | ||
event.sender.send("show-error", error); | ||
}); | ||
}); |
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const { BrowserWindow } = require('electron'); | ||
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module.exports = { | ||
window: null, | ||
create: function(){ | ||
var self = this; | ||
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self.window = new BrowserWindow({ | ||
width: 600, | ||
height: 450, | ||
resizable: false, | ||
maximizable: false, | ||
fullscreenable: false, | ||
autoHideMenuBar: true, | ||
//devTools: true, | ||
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title: "Gigantic Launcher", | ||
icon: __dirname + "/icon.ico" | ||
}); | ||
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self.window.loadFile("./pages/index.html"); | ||
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self.window.on("closed", function(){ | ||
self.window = null; | ||
}); | ||
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return self.window.mainWindow; | ||
} | ||
}; |
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