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Releases: sjl057/magical-glass
Releases · sjl057/magical-glass
Magical Glass 1.2.0-pre1
- Added a LOT of bug fixes
- Added LightShops (UNDERTALE shops)
- Library is now unloaded when switching to another mod
This is a pre-release as there are still some things to do before publishing the full release.
Magical Glass 1.1.0
1.1.0 changelog
additions:
- cursor memory for menuselect, enemyselect, and partyselect (does not affect pager menus)
(perhaps in the future, it could affect the spell menu) - enemyselect now shows blank spaces where the enemies were in the list before they were defeated
- if the enemy count is below 4, enemies now have letter identifiers appended to their names if there is another instance of the same enemy in the encounter
- defeatfatal now works for light enemies
changes:
- moved most flags to config options that are the default for whatever they affect
- the soul transition now spawns the soul at the coordinates of the overworld soul, rather than at the middle of the player's sprite
- the enable_low_hp_tired flag has been converted to a lightenemybattler variable called become_tired
- menu items now have a key called special that's used for storing whether the item is the spare or flee command
- adjusted the head icon positions for multi-acts
fixes:
- small punches from the tough glove now use the correct sprite
- the tough glove no longer softlocks the game after missing
- removed a test item from mod.json
- dust particles are now properly removed when their alpha is low enough
- the test random encounter group now has a kill limit
- all of the maps besides tundra1 have been overhauled to be mostly identical to their undertale counterparts
- when applying the inv frame bonus to the soul, it now checks if the item has the apply function before applying it
- rewards for killing monsters and running now work properly
- defeatrun now looks as it should on lightenemies
- the transitioning flag in LightBattle now properly reflects when the transition is happening
- made the flee chance increase accurate (i think)
- the soul cursor now displays properly on the second page of enemies and beyond
- speech bubble text sounds now uses stopandplaysound instead of playsound
removals:
- certain files related to the deltatraveler extension were removed from the main library
- the prevent_turn_1_flee flag was removed
- pointless code and comments were removed
notes:
- the soul's position after reloading a battle is a kristal bug that should be fixed once my pr gets merged
Magical Glass 1.0.0
Let's fucking go