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This repository has been archived by the owner on Jul 23, 2024. It is now read-only.

Releases: sjl057/magical-glass

Magical Glass 1.2.0-pre1

21 Dec 16:01
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Pre-release

- Added a LOT of bug fixes

- Added LightShops (UNDERTALE shops)

- Library is now unloaded when switching to another mod

This is a pre-release as there are still some things to do before publishing the full release.

Magical Glass 1.1.0

11 Oct 00:31
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1.1.0 changelog

additions:

  • cursor memory for menuselect, enemyselect, and partyselect (does not affect pager menus)
    (perhaps in the future, it could affect the spell menu)
  • enemyselect now shows blank spaces where the enemies were in the list before they were defeated
  • if the enemy count is below 4, enemies now have letter identifiers appended to their names if there is another instance of the same enemy in the encounter
  • defeatfatal now works for light enemies

changes:

  • moved most flags to config options that are the default for whatever they affect
  • the soul transition now spawns the soul at the coordinates of the overworld soul, rather than at the middle of the player's sprite
  • the enable_low_hp_tired flag has been converted to a lightenemybattler variable called become_tired
  • menu items now have a key called special that's used for storing whether the item is the spare or flee command
  • adjusted the head icon positions for multi-acts

fixes:

  • small punches from the tough glove now use the correct sprite
  • the tough glove no longer softlocks the game after missing
  • removed a test item from mod.json
  • dust particles are now properly removed when their alpha is low enough
  • the test random encounter group now has a kill limit
  • all of the maps besides tundra1 have been overhauled to be mostly identical to their undertale counterparts
  • when applying the inv frame bonus to the soul, it now checks if the item has the apply function before applying it
  • rewards for killing monsters and running now work properly
  • defeatrun now looks as it should on lightenemies
  • the transitioning flag in LightBattle now properly reflects when the transition is happening
  • made the flee chance increase accurate (i think)
  • the soul cursor now displays properly on the second page of enemies and beyond
  • speech bubble text sounds now uses stopandplaysound instead of playsound

removals:

  • certain files related to the deltatraveler extension were removed from the main library
  • the prevent_turn_1_flee flag was removed
  • pointless code and comments were removed

notes:

  • the soul's position after reloading a battle is a kristal bug that should be fixed once my pr gets merged

Magical Glass 1.0.0

05 Oct 17:21
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Let's fucking go