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Dynamic Missions #4015

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FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Jan 16, 2025

About The Pull Request

Refactors missions to be ruin focused, based on landmarks placed by mappers to create more interesting missions

  • Make sure planets are allowed to de-spawn when the mission objective leaves
  • Make it easier to tell when people are planning on taking on a mission
  • Reward increase and randomization
  • Redd simple missions or otherwise allow people to sell things like landmines and anomaly

Why It's Good For The Game

Our current missions mostly suck. Besides drills which will be reworked into this to be structures inside of ruins your sent to repair.

Changelog

🆑
add: Dynamic missions! see about them in your local outpost.
add: You now need to head down to outpost cargo to view and turn in missions.
add: Adds multiple ruin specific missions, you can examine objects to see if they are using in a mission.
del: Kills all old missions expect for drills
admin: Swaps the category on a few overmap related buttons.
refactor: Planets now pick there ruin before they spawn. Used in missions to pick a planet.
/:cl:

@Ratvarr
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Ratvarr commented Jan 16, 2025

Just personally, I feel like this is fine to be added except the part where it removed every other mission type.
This is fine for ships for combat, but every other ship that is not combat-able, such as: medships, ships that don't want to be combat, etc etc; the point being is that it totally destroys any other gameplay aside from ruin clearing.

@thearbiber
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Payouts for these are very very low for clearing ruins and such, considering how often players can Die or use up a ton of ammo. And yea, these missions are amazing for combat ships, but mostly just combat ships.

@Madtankdriver
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In my opinion from looking at the new console on the station it looks awesome. It replaces the old useless bounty app on the iPad and computer, and it has some decent combat missions like hunting down big monsters or killing a Frontiersman boss, but it does feel really focused for combat shuttles. Maybe you could combine the two mission consoles together keeping the old one but removing some of the missions on there of which you deem fit. It would be an extra bonus for combat shuttles to seek out more specific missions that would be more dangerous from the station on the Outpost mission console. Or maybe even add more missions on the outpost mission console so that non-combat shuttles do not have to risk themselves to make some money.
Overall, this looks great! Keep up the great work!

@generalthrax
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Might want to try and make it more clear that you can examine worlds to see what missions are available on them. I didn't realize until fairly late into the round. This might conflict with Overmap 5's punchcard system but I'm not so sure.

@FalloutFalcon
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image

@Gristlebee
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I agree with a lot of the previous points people made here. Money felt very slim during the TM, and the removal of other mission types does hurt non-combat ships.

The current mission types also incentivizes ruin rushing from what I saw, since you're landing on a planet with the express purpose of finding the mission site with the foreknowledge it will be there.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jan 17, 2025
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jan 19, 2025
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jan 26, 2025
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Labels
Code change Watch something violently break. Config Watch us shake head admins violently until this gets merged. DME Edit Map Change Tile placing is hard. Thank you for your service. Merge Conflict Use Git Hooks, you're welcome. Ruin Ruin successfully tested. Sprites A bikeshed full of soulless bikes. TGUI
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6 participants