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flower patches are now naturally smaller. updated changelog to reflec…
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Lothrazar committed Jan 7, 2025
1 parent 8dc2b37 commit 1fa2696
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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -6,7 +6,7 @@ org.gradle.daemon=false

mod_id=cyclic

mod_version=1.13.3
mod_version=1.13.4

curse_id=239286

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}
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}
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}
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}
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}
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}
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}
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1 change: 1 addition & 0 deletions update.json
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,"1.13.1":"Fixed some visual glitches"
,"1.13.2":"Fix patchouli Guidebook doesn't show in JEI (and creative tab). Fix Sleeping Bag Disconnect with fully charged bow #2446. Two recipes have updated to use tag-ingredients forge:storage_blocks/ender_eye forge:storage_blocks/ender_pearl instead of item ids (this makes no difference to players experience). Re-added/Ported the alternate recipe for Tempered Dark Glass using obsidian and black stained glass"
,"1.13.3":"You can now use a bucket on the Melter machine. Fix Step Height enchantment. Add recipe in the Solidifier for Rooted Dirt"
,"1.13.4": "Flower patches spawned naturally in the world are now 4 times smaller. Merged Pull request from shermanflima https://github.com/Lothrazar/Cyclic/pull/2455 Fix Dormant Creeper Spore Charm Issues. Merged Pull request from Gegy that fixes the following: If a Miner fails to harvest a block (in our case, mining an instanced loot chest from Lootr), it would destroy itself. This seems to have been a mistake in the fallback case when the target fails to be mined, forcing the break on itself rather than the target. Miner destroys itself while in a claimed chunk #2367. Fluid Collectors when unloaded would lose their size/height settings (unlike Miners). Miners when unloaded would lose their current mined progress (unlike Fluid Collectors). The client would crash when trying to render a shapedata block preview without both targets set. Items in cables could be pushed against an extraction cable in the fallback case where they could not travel anywhere else - this could rarely lead to output items ending up back in input slots in an unexpected way. Mattocks behave inconsistently when used in a Miner block - as the fake player is placed at the corner of the Miner, the distance and whether in the negative/negative quadrant relative to the Miner would affect whether it applies"
}
}

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