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This PR refactors how the gateway connection being closed gets handled, and also reworks how resuming is performed. If a resume fails, or if the session id is invalid/doesn't exist, the shard will fall back to restart + reidentify after a 1 second delay. This behavior was only present in some circumstances before.
Also, cleaned up the loop in
ShardRunner::run
by adding aShardAction::Dispatch
variant, since event dispatch was already mutually exclusive to hearbeating, identifying, and restarting. The overall effect is less interleaving of control flow.Plus, removed the
Shard::{reconnect, reset}
functions as they were unused.A notable change is that 4006 is no longer considered a valid close code as it is undocumented, and neither is 1000, which tungstenite assigns as
Normal
or "clean". We should stick to the table of close codes provided by Discord.