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Add prototype to creeps for each action #28

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Original file line number Diff line number Diff line change
Expand Up @@ -31,3 +31,46 @@ Creep.prototype.getBodypartsBoostEquivalent = function(type, action) {
}
return total;
};

//optional, add action+'Amount object to all creeps. For example creep.repairAmount would return the amount that creep can repair based on parts and boosts.
//create an actionsMatrix to hold all actions based on body parts
global.actionsMatrix = {
[WORK] : [
'harvest', 'build', 'repair','dismantle','upgradeController'
],
[ATTACK] : [
'attack'
],
[RANGED_ATTACK] : [
'rangedAttack', 'rangedMassAttack'
],
[HEAL] : [
'heal', 'rangedHeal'
],
[CARRY] : [
'capacity'
],
[MOVE] : [
'fatigue'
],
[TOUGH] : [
'damage'
]
}
//create a prototype for each action.
for (const type in actionsMatrix) {
actionsMatrix[type].forEach(function(action){
Object.defineProperty(Creep.prototype, action+'Amount', {
get: function(){
//initialize..if one isn't initialized, none of them are
if (!this['_'+action+'Amount']) {
this['_'+action+'Amount'] = this.getActiveBodypartsBoostEquivalent(type, action)
}
return this['_'+action+'Amount']
},
set: function(){},
enumerable: false,
configurable: true,
});
});
}