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Class: Chain {#Chain} | ||
===================== | ||
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A Utility Class which executes functions one after another, with each function firing after completion of the previous. | ||
Its methods can be implemented with [Class:implement][] into any [Class][], and it is currently implemented in [Fx][] and [Request][]. | ||
In [Fx][], for example, it is used to create custom, complex animations. | ||
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Chain Method: constructor {#Chain:constructor} | ||
---------------------------------------------- | ||
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### Syntax: | ||
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#### For new classes: | ||
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var MyClass = new Class({ Implements: Chain }); | ||
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#### For existing classes: | ||
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MyClass.implement(Chain); | ||
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#### Stand alone | ||
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var myChain = new Chain; | ||
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### Example: | ||
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var Todo = new Class({ | ||
Implements: Chain, | ||
initialize: function(){ | ||
this.chain.apply(this, arguments); | ||
} | ||
}); | ||
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var myTodoList = new Todo( | ||
function(){ alert('get groceries'); }, | ||
function(){ alert('go workout'); }, | ||
function(){ alert('code mootools documentation until eyes close involuntarily'); }, | ||
function(){ alert('sleep'); } | ||
); | ||
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### See Also: | ||
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- [Class][] | ||
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Chain Method: chain {#Chain:chain} | ||
---------------------------------- | ||
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Adds functions to the end of the call stack of the Chain instance. | ||
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### Syntax: | ||
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myClass.chain(fn[, fn2[, fn3[, ...]]]); | ||
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### Arguments: | ||
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1. fn - (*function* or *array*) The function (or array of functions) to add to the chain call stack. Will accept and number of functions or arrays of functions. | ||
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### Returns: | ||
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* (*object*) The current Class instance. Calls to chain can also be chained. | ||
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### Example: | ||
//Fx.Tween has already implemented the Chain class because of inheritance of the Fx class. | ||
var myFx = new Fx.Tween('myElement', {property: 'opacity'}); | ||
myFx.start(1,0).chain( | ||
//Notice that "this" refers to the calling object (in this case, the myFx object). | ||
function(){ this.start(0,1); }, | ||
function(){ this.start(1,0); }, | ||
function(){ this.start(0,1); } | ||
); //Will fade the Element out and in twice. | ||
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### See Also: | ||
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- [Fx][], [Fx.Tween][] | ||
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Chain Method: callChain {#Chain:callChain} | ||
------------------------------------------ | ||
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Removes the first function of the Chain instance stack and executes it. The next function will then become first in the array. | ||
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### Syntax: | ||
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myClass.callChain([any arguments]); | ||
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### Arguments: | ||
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1. Any arguments passed in will be passed to the "next" function. | ||
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### Returns: | ||
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* (*mixed*) The return value of the "next" function or false when the chain was empty. | ||
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### Example: | ||
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var myChain = new Chain(); | ||
myChain.chain( | ||
function(){ alert('do dishes'); }, | ||
function(){ alert('put away clean dishes'); } | ||
); | ||
myChain.callChain(); //Will alert 'do dishes'. | ||
myChain.callChain(); //Will alert 'put away clean dishes'. | ||
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Chain Method: clearChain {#Chain:clearChain} | ||
-------------------------------------------- | ||
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Clears the stack of a Chain instance. | ||
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### Syntax: | ||
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myClass.clearChain(); | ||
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### Returns: | ||
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* (*object*) The current Class instance. | ||
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### Example: | ||
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var myFx = Fx.Tween('myElement', 'color'); //Fx.Tween inherited Fx's implementation of Chain. | ||
myFx.chain(function(){ while(true) alert("D'oh!"); }); //Chains an infinite loop of alerts. | ||
myFx.clearChain(); //Cancels the infinite loop of alerts before allowing it to begin. | ||
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### See Also: | ||
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- [Fx][], [Fx.Tween][] | ||
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Class: Events {#Events} | ||
======================= | ||
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A Utility Class. Its methods can be implemented with [Class:implement][] into any [Class][]. | ||
In [Fx][], for example, this Class is used to allow any number of functions to be added to the Fx events, like 'complete', 'start', and 'cancel'. | ||
Events in a Class that implements [Events](#Events) must be either added as an option or with addEvent, not directly through .options.onEventName. | ||
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### Syntax: | ||
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#### For new classes: | ||
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var MyClass = new Class({ Implements: Events }); | ||
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#### For existing classes: | ||
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MyClass.implement(Events); | ||
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### Implementing: | ||
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- This class can be implemented into other classes to add its functionality to them. | ||
- Events has been designed to work well with the [Options](#Options) class. When the option property begins with 'on' and is followed by a capital letter it will be added as an event (e.g. 'onComplete' will add as 'complete' event). | ||
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### Example: | ||
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var Widget = new Class({ | ||
Implements: Events, | ||
initialize: function(element){ | ||
// ... | ||
}, | ||
complete: function(){ | ||
this.fireEvent('complete'); | ||
} | ||
}); | ||
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var myWidget = new Widget(); | ||
myWidget.addEvent('complete', myFunction); | ||
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### Notes: | ||
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- Events starting with 'on' are still supported in all methods and are converted to their representation without 'on' (e.g. 'onComplete' becomes 'complete'). | ||
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### See Also: | ||
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- [Class][], [Options](#Options) | ||
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Events Method: addEvent {#Events:addEvent} | ||
------------------------------------------ | ||
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Adds an event to the Class instance's event stack. | ||
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### Syntax: | ||
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myClass.addEvent(type, fn[, internal]); | ||
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### Arguments: | ||
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1. type - (*string*) The type of event (e.g. 'complete'). | ||
2. fn - (*function*) The function to execute. | ||
3. internal - (*boolean*, optional) Sets the function property: internal to true. Internal property is used to prevent removal. | ||
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### Returns: | ||
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* (*object*) This Class instance. | ||
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### Example: | ||
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var myFx = new Fx.Tween('element', 'opacity'); | ||
myFx.addEvent('start', myStartFunction); | ||
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Events Method: addEvents {#Events:addEvents} | ||
------------------------------------------ | ||
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The same as [addEvent](#Events:addEvent), but accepts an object to add multiple events at once. | ||
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### Syntax: | ||
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myClass.addEvents(events); | ||
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### Arguments: | ||
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1. events - (*object*) An object with key/value representing: key the event name (e.g. 'start'), and value the function that is called when the Event occurs. | ||
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### Returns: | ||
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* (*object*) This Class instance. | ||
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### Example: | ||
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var myFx = new Fx.Tween('element', 'opacity'); | ||
myFx.addEvents({ | ||
'start': myStartFunction, | ||
'complete': function() { | ||
alert('Done.'); | ||
} | ||
}); | ||
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Events Method: fireEvent {#Events:fireEvent} | ||
-------------------------------------------- | ||
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Fires all events of the specified type in the Class instance. | ||
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### Syntax: | ||
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myClass.fireEvent(type[, args[, delay]]); | ||
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### Arguments: | ||
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1. type - (*string*) The type of event (e.g. 'complete'). | ||
2. args - (*mixed*, optional) The argument(s) to pass to the function. To pass more than one argument, the arguments must be in an array. | ||
3. delay - (*number*, optional) Delay in miliseconds to wait before executing the event (defaults to 0). | ||
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### Returns: | ||
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* (*object*) This Class instance. | ||
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### Example: | ||
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var Widget = new Class({ | ||
Implements: Events, | ||
initialize: function(arg1, arg2){ | ||
//... | ||
this.fireEvent("initialize", [arg1, arg2], 50); | ||
} | ||
}); | ||
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Events Method: removeEvent {#Events:removeEvent} | ||
------------------------------------------------ | ||
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Removes an event from the stack of events of the Class instance. | ||
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### Syntax: | ||
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myClass.removeEvent(type, fn); | ||
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### Arguments: | ||
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1. type - (*string*) The type of event (e.g. 'complete'). | ||
2. fn - (*function*) The function to remove. | ||
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### Returns: | ||
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* (*object*) This Class instance. | ||
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### Notes: | ||
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- If the function has the property internal and is set to true, then the event will not be removed. | ||
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Events Method: removeEvents {#Events:removeEvents} | ||
-------------------------------------------------- | ||
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Removes all events of the given type from the stack of events of a Class instance. If no type is specified, removes all events of all types. | ||
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### Syntax: | ||
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myClass.removeEvents([events]); | ||
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### Arguments: | ||
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1. events - (optional) If not passed removes all events of all types. | ||
- (*string*) The event name (e.g. 'success'). Removes all events of that type. | ||
- (*object*) An object of type function pairs. Like the one passed to [addEvents](#Events:addEvents). | ||
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### Returns: | ||
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* (*object*) The current Class instance. | ||
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### Example: | ||
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var myFx = new Fx.Tween('myElement', 'opacity'); | ||
myFx.removeEvents('complete'); | ||
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### Notes: | ||
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- removeEvents will not remove internal events. See [Events:removeEvent][]. | ||
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Class: Options {#Options} | ||
========================= | ||
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A Utility Class. Its methods can be implemented with [Class:implement][] into any [Class][]. | ||
Used to automate the setting of a Class instance's options. | ||
Will also add Class [Events](#Events) when the option property begins with 'on' and is followed by a capital letter (e.g. 'onComplete' adds a 'complete' event). | ||
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### Syntax: | ||
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#### For new classes: | ||
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var MyClass = new Class({Implements: Options}); | ||
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#### For existing classes: | ||
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MyClass.implement(Options); | ||
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Options Method: setOptions {#Options:setOptions} | ||
------------------------------------------------ | ||
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Merges the default options of the Class with the options passed in. | ||
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### Syntax: | ||
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myClass.setOptions([options]); | ||
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### Arguments: | ||
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1. options - (*object*, optional) The user defined options to merge with the defaults. | ||
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### Returns: | ||
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* (*object*) The current Class instance. | ||
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### Example: | ||
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var Widget = new Class({ | ||
Implements: Options, | ||
options: { | ||
color: '#fff', | ||
size: { | ||
width: 100, | ||
height: 100 | ||
} | ||
}, | ||
initialize: function(options){ | ||
this.setOptions(options); | ||
} | ||
}); | ||
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var myWidget = new Widget({ | ||
color: '#f00', | ||
size: { | ||
width: 200 | ||
} | ||
}); | ||
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//myWidget.options is now: {color: #f00, size: {width: 200, height: 100}} | ||
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### Notes: | ||
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- Relies on the default options of a Class defined in its options property. | ||
- If a Class has [Events](#Events) implemented, every option beginning with 'on' and followed by a capital letter (e.g. 'onComplete') becomes a Class instance event, assuming the value of the option is a function. | ||
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[Class]: /core/Class/Class | ||
[Class:implement]: /core/Class/Class/#Class:implement | ||
[Fx]: /core/Fx/Fx | ||
[Fx.Tween]: /core/Fx/Fx.Tween | ||
[Request]: /core/Request/Request | ||
[Request.HTML]: /core/Request/Request.HTML | ||
[Events:removeEvent]: /core/Element/Element.Event/#Element:removeEvent |
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