-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added the example file. Added the example image. Improved rampart col…
…ors.
- Loading branch information
Showing
4 changed files
with
161 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,147 @@ | ||
use screeps::{game, RoomXY, StructureType}; | ||
use wasm_bindgen::prelude::*; | ||
use room_visual_ext::RoomVisualExt; | ||
|
||
#[wasm_bindgen(js_name = loop)] | ||
pub fn game_loop() { | ||
fn show_sample(room_visual_ext: &mut RoomVisualExt, x_offset: f32, opacity: f32) { | ||
// All RoomVisual functions may also be used. | ||
let label = format!("RoomVisualExt with opacity={}", opacity); | ||
room_visual_ext.text(13f32 + x_offset, 6.5f32, label, None); | ||
|
||
// Roads first so that nothing renders below them. | ||
room_visual_ext.structure(13f32 + x_offset, 10f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(8f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(18f32 + x_offset, 9f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 11f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 11f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 12f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 12f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 13f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 13f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 14f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 14f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 15f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 16f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 16f32, StructureType::Road, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 16f32, StructureType::Road, opacity); | ||
|
||
// RoomXY is also supported. | ||
room_visual_ext.structure_roomxy( | ||
unsafe { RoomXY::unchecked_new(13 + x_offset as u8, 14) }, | ||
StructureType::Spawn, | ||
opacity, | ||
); | ||
room_visual_ext.structure(13f32 + x_offset, 13f32, StructureType::Nuker, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 12f32, StructureType::Link, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 11f32, StructureType::PowerSpawn, opacity); | ||
|
||
// Ramparts over the buildings below them, though preferably after all other structures | ||
// due to buildings that stick out, such as terminal. | ||
room_visual_ext.structure(13f32 + x_offset, 14f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 13f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 12f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 11f32, StructureType::Rampart, opacity); | ||
|
||
// In particular, containers after roads below them, so that they do not render below them. | ||
room_visual_ext.structure(13f32 + x_offset, 16f32, StructureType::Container, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 17f32, StructureType::Extractor, opacity); | ||
|
||
room_visual_ext.structure(13f32 + x_offset, 9f32, StructureType::Terminal, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 8f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 8f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 8f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 8f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 8f32, StructureType::Extension, opacity); | ||
|
||
room_visual_ext.structure(12f32 + x_offset, 10f32, StructureType::Observer, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 10f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 11f32, StructureType::Factory, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 12f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 13f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 14f32, StructureType::Storage, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 15f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 15f32, StructureType::Extension, opacity); | ||
|
||
room_visual_ext.structure(14f32 + x_offset, 10f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 10f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 11f32, StructureType::Tower, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 12f32, StructureType::Lab, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 13f32, StructureType::Lab, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 14f32, StructureType::Lab, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 15f32, StructureType::Extension, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 15f32, StructureType::Extension, opacity); | ||
|
||
// No particular horizontal or vertical ordering is needed. | ||
room_visual_ext.structure(13f32 + x_offset, 9f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(13f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(12f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 9f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 10f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 11f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 12f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 13f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 14f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 15f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 16f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(9f32 + x_offset, 17f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 14f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 15f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 16f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(10f32 + x_offset, 17f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 17f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(11f32 + x_offset, 16f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(14f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 8f32, StructureType::Rampart, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 9f32, StructureType::Rampart, opacity); | ||
|
||
room_visual_ext.structure(17f32 + x_offset, 10f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 11f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 12f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 13f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 14f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 15f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 16f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(17f32 + x_offset, 17f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 14f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 15f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 16f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(16f32 + x_offset, 17f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 16f32, StructureType::Wall, opacity); | ||
room_visual_ext.structure(15f32 + x_offset, 17f32, StructureType::Wall, opacity); | ||
} | ||
|
||
let spawn = game::spawns().values().next().unwrap_throw(); | ||
spawn.pos(); | ||
let room_name = spawn.room().map(|r| r.name()); | ||
let mut room_visual_ext = RoomVisualExt::new(room_name.unwrap()); | ||
|
||
show_sample(&mut room_visual_ext, 1.0, 1.0); | ||
|
||
room_visual_ext.line((20f32, 7f32), (20f32, 19f32), None); | ||
|
||
// You may get the internal RoomVisual object and use it directly too. | ||
room_visual_ext.room_visual.text(26f32, 6.5f32, "Real, in-game objects".into(), None); | ||
|
||
room_visual_ext.line((32f32, 7f32), (32f32, 19f32), None); | ||
|
||
show_sample(&mut room_visual_ext, 25.0, 0.5); | ||
|
||
room_visual_ext.text( | ||
26f32, 20f32, | ||
"This image was generated using the examples/showcase.rs snippet".into(), | ||
None); | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters