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Merge pull request #16 from CannibalHunter/sound-fix
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Minor Sound fix
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russ-money authored Aug 17, 2024
2 parents 0f22f81 + f8404f7 commit 8b393b7
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/game/sound.dm
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Expand Up @@ -2,7 +2,7 @@
var/list/played_loops = list() //uses dlink to link to the sound


/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel, pressure_affected = FALSE, ignore_walls = TRUE, soundping = FALSE, repeat = FALSE)
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel, pressure_affected = FALSE, ignore_walls = TRUE, soundping = FALSE, repeat)
if(isarea(source))
CRASH("playsound(): source is an area")

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2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/human_defines.dm
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Expand Up @@ -15,7 +15,7 @@

ambushable = 1

voice_pitch = 1.3 //humans have higher pitch because wormy voices are funny, you sound normal at 13 STR and deep above that
voice_pitch = 1

var/footstep_type = FOOTSTEP_MOB_HUMAN

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