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www download links now all point to the sf overview (i think downloads aren't counted otherwise?).
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html | ||
PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" | ||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> | ||
<head> | ||
<!--<base id="baseuri" href="http://plrf.org/superhudeditor/" />--> | ||
<base id="baseuri" href="file:///home/veal/projects/cpp/superhudeditor/www/" /> | ||
<title>SuperHud Editor</title> | ||
<link rel="start" href="" /> | ||
<link rel="stylesheet" href="style.css" type="text/css" /> | ||
</head> | ||
<body> | ||
<div id="container"> | ||
<div id="header"> | ||
<h1>SuperHud Editor</h1> | ||
<div id="sf"><a href="http://sourceforge.net/projects/superhudeditor"><img src="http://sourceforge.net/sflogo.php?group_id=214890&type=3" width="125" height="37" alt="sourceforge" /></a></div> | ||
</div> | ||
<div id="emphasis"> | ||
<div id="screens"> | ||
<h2>Screenshots</h2> | ||
<ul> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-linux.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Default</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-altlayout_previewmode-linux.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-altlayout_previewmode-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Alternative layout</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-converthud-linux.png"><img src="screens/0.3.0/superhudeditor-0.3.0-converthud-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Convert HUD</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-multisel_ws-win32.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-multisel_ws-win32.thumb.jpg" width="64" height="64" /></a><br /> | ||
Widescreen</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-pakbrowser-win32.png"><img src="screens/0.3.0/superhudeditor-0.3.0-pakbrowser-win32.thumb.jpg" width="64" height="64" /></a><br /> | ||
Pak browser</li> | ||
</ul> | ||
</div> | ||
<div id="files"> | ||
<h2>Files</h2> | ||
<a style="float:right" href="http://sourceforge.net/project/showfiles.php?group_id=214890">view all</a> | ||
<!--<ul> | ||
<li>2K/XP/VISTA <a href="">SuperHud Editor v0.3.0 win32 zip</a></li> | ||
<li>2K/XP/VISTA <a href="">SuperHud Editor v0.3.0 win32 installer</a></li> | ||
<li><a href="">SuperHud Editor v0.3.0 src tarball</a></li> | ||
</ul--> | ||
</div> | ||
</div> | ||
<br style="clear:both" /> | ||
<div id="content"> | ||
<h2>About</h2> | ||
<p> | ||
<em>SuperHud Editor</em> is a rewritten <a href="http://plrf.org/q3cpmahudeditor">q3cpma hud editor</a>.<br /><br /> | ||
SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) | ||
and possibly other First-person shooter games in the future. | ||
</p> | ||
<h2>Latest</h2> | ||
<h3>2008-01-18</h3><p>Release of SuperHud Editor v0.3.0<br />Check the <a href="download/ChangeLog">ChangeLog</a>.</p> | ||
<h2>Contact</h2> | ||
<h3>Forum</h3> | ||
<p>Write something in the <a href="http://sourceforge.net/forum/?group_id=214890">public forums</a>, | ||
<a href="http://sourceforge.net/tracker/?atid=1031478&group_id=214890&func=browse">request a feature</a> or | ||
submit a <a href="http://sourceforge.net/tracker/?atid=1031475&group_id=214890&func=browse">bug report</a>.</p> | ||
<h3>IRC</h3> | ||
<p><em><a href="irc://irc.quakenet.org/promode">irc.quakenet.org #promode</a></em> nick something starting with ve... probably :) or just type <em>superhudeditor</em> in the channel, it will highlight.</p> | ||
<h3>E-Mail</h3> | ||
<p>rolansch at ethz . ch</p> | ||
<h2>Help</h2> | ||
<h3>Using ebuild in gentoo</h3> | ||
<div class="answer"> | ||
Since it hasn't been added to the gentoo portage tree, you have to add it yourself. first you have to create a directory where you put all your own ebuilds. (they won't be touched by rsync updates) usually it's /usr/local/portage | ||
<div class="code">mkdir /usr/local/portage</div> | ||
|
||
After that, drop a line in your /etc/make.conf file | ||
<div class="code">PORTDIR_OVERLAY="/usr/local/portage"</div> | ||
|
||
Then put the ebuild in /usr/local/portage/games-util/superhudeditor/ and type | ||
<div class="code">ebuild superhudeditor-<ver>.ebuild digest</div> | ||
|
||
If you are running on stable x86 (and not on ~x86) then you additionally have to add the package to /etc/portage/package.keywords | ||
<div class="code">echo "games-util/q3cpmahudeditor" >> /etc/portage/package.keywords</div> | ||
|
||
We have a dependency of >=wxGTK-2.8.7 whose ebuild isn't yet marked stable at the time of this writing, so you might need to add that too | ||
<div class="code">echo "x11-libs/wxGTK" >> /etc/portage/package.keywords</div> | ||
|
||
and you are ready to emerge it.. | ||
<div class="code">emerge superhudeditor -uva</div> | ||
</div> | ||
|
||
</div> | ||
</div> | ||
</body> | ||
<!DOCTYPE html | ||
PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" | ||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> | ||
<head> | ||
<base id="baseuri" href="http://plrf.org/superhudeditor/" /> | ||
<title>SuperHud Editor</title> | ||
<link rel="start" href="" /> | ||
<link rel="stylesheet" href="style.css" type="text/css" /> | ||
</head> | ||
<body> | ||
<div id="container"> | ||
<div id="header"> | ||
<h1>SuperHud Editor</h1> | ||
<div id="sf"><a href="http://sourceforge.net/projects/superhudeditor"><img src="http://sourceforge.net/sflogo.php?group_id=214890&type=3" width="125" height="37" alt="sourceforge" /></a></div> | ||
</div> | ||
<div id="emphasis"> | ||
<div id="screens"> | ||
<h2>Screenshots</h2> | ||
<ul> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-linux.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Default</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-altlayout_previewmode-linux.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-altlayout_previewmode-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Alternative layout</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-converthud-linux.png"><img src="screens/0.3.0/superhudeditor-0.3.0-converthud-linux.thumb.jpg" width="64" height="64" /></a><br /> | ||
Convert HUD</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-multisel_ws-win32.jpg"><img src="screens/0.3.0/superhudeditor-0.3.0-multisel_ws-win32.thumb.jpg" width="64" height="64" /></a><br /> | ||
Widescreen</li> | ||
<li><a href="screens/0.3.0/superhudeditor-0.3.0-pakbrowser-win32.png"><img src="screens/0.3.0/superhudeditor-0.3.0-pakbrowser-win32.thumb.jpg" width="64" height="64" /></a><br /> | ||
Pak browser</li> | ||
</ul> | ||
</div> | ||
<div id="files"> | ||
<h2>Files</h2> | ||
<a style="float:right" href="http://sourceforge.net/project/showfiles.php?group_id=214890">view all</a> | ||
<ul> | ||
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=214890">v0.3.0 win32 installer </a></li> | ||
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=214890">v0.3.0 win32 zip</a></li> | ||
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=214890">v0.3.0 linux tarball</a></li> | ||
<li><a href="http://sourceforge.net/project/showfiles.php?group_id=214890">v0.3.0 gentoo linux ebuild</a></li> | ||
</ul> | ||
</div> | ||
</div> | ||
<br style="clear:both" /> | ||
<div id="content"> | ||
<h2>About</h2> | ||
<p> | ||
<em>SuperHud Editor</em> is a rewritten <a href="http://plrf.org/q3cpmahudeditor">q3cpma hud editor</a>.<br /><br /> | ||
SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) | ||
and possibly other First-person shooter games in the future. | ||
</p> | ||
<h2>Latest</h2> | ||
<h3>2008-01-18</h3><p>Release of SuperHud Editor v0.3.0<br />Check the <a href="download/ChangeLog.txt">ChangeLog</a>.</p> | ||
<h2>Contact</h2> | ||
<h3>Forum</h3> | ||
<p>Write something in the <a href="http://sourceforge.net/forum/?group_id=214890">public forums</a>, | ||
<a href="http://sourceforge.net/tracker/?atid=1031478&group_id=214890&func=browse">request a feature</a> or | ||
submit a <a href="http://sourceforge.net/tracker/?atid=1031475&group_id=214890&func=browse">bug report</a>.</p> | ||
<h3>IRC</h3> | ||
<p><em><a href="irc://irc.quakenet.org/promode">irc.quakenet.org #promode</a></em> nick something starting with ve... probably :) or just type <em>superhudeditor</em> in the channel, it will highlight.</p> | ||
<h3>E-Mail</h3> | ||
<p>rolansch at ethz . ch</p> | ||
<h2>Help</h2> | ||
<h3>Using ebuild in gentoo</h3> | ||
<div class="answer"> | ||
Since it hasn't been added to the gentoo portage tree, you have to add it yourself. first you have to create a directory where you put all your own ebuilds. (they won't be touched by rsync updates) usually it's /usr/local/portage | ||
<div class="code">mkdir /usr/local/portage</div> | ||
|
||
After that, drop a line in your /etc/make.conf file | ||
<div class="code">PORTDIR_OVERLAY="/usr/local/portage"</div> | ||
|
||
Then put <a href="http://downloads.sourceforge.net/superhudeditor/superhudeditor-0.3.0.ebuild">the ebuild</a> in /usr/local/portage/games-util/superhudeditor/ and type | ||
<div class="code">ebuild superhudeditor-<ver>.ebuild digest</div> | ||
|
||
If you are running on stable x86 (and not on ~x86) then you additionally have to add the package to /etc/portage/package.keywords | ||
<div class="code">echo "games-util/q3cpmahudeditor" >> /etc/portage/package.keywords</div> | ||
|
||
We have a dependency of >=wxGTK-2.8.7 whose ebuild isn't yet marked stable at the time of this writing, so you might need to add that too | ||
<div class="code">echo "x11-libs/wxGTK" >> /etc/portage/package.keywords</div> | ||
|
||
and you are ready to emerge it.. | ||
<div class="code">emerge superhudeditor -uva</div> | ||
</div> | ||
|
||
</div> | ||
</div> | ||
</body> | ||
|