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Update Version to 5.0.0
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rlabrecque committed Sep 11, 2014
1 parent 1fbbc29 commit ee57271
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10 changes: 5 additions & 5 deletions Plugins/Steamworks.NET/Steam.cs
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namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "4.0.0";
public const string SteamworksSDKVersion = "1.30";
public const string SteamAPIDLLVersion = "02.30.48.16";
public const int SteamAPIDLLSize = 142528;
public const int SteamAPI64DLLSize = 166080;
public const string SteamworksNETVersion = "5.0.0";
public const string SteamworksSDKVersion = "1.31";
public const string SteamAPIDLLVersion = "02.37.91.26";
public const int SteamAPIDLLSize = 145600;
public const int SteamAPI64DLLSize = 169152;
}

public static class SteamAPI {
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -25,7 +25,7 @@ Usage
To use _Steamworks.NET_ you must be a Steamworks developer.
_Steamworks.NET_ requires Unity Pro for the plugin functionality.

* Download the .unitypackage [Stable (4.0.0)](https://github.com/rlabrecque/Steamworks.NET/releases/download/4.0.0/Steamworks.NET_4.0.0.unitypackage) or Clone from [Github](https://github.com/rlabrecque/Steamworks.NET)
* Download the .unitypackage [Stable (5.0.0)](https://github.com/rlabrecque/Steamworks.NET/releases/download/5.0.0/Steamworks.NET_5.0.0.unitypackage) or Clone from [Github](https://github.com/rlabrecque/Steamworks.NET)
* Extract and copy Steamworks.NET's `Plugins/` and `Editor/` folders into your `Assets/` folder.
* Open `Plugins/Steamworks.NET/redist/steam_appid.txt` and replace `480` with your own AppId.
* Launch your Unity project. The included editor scripts will copy steam_appid.txt (and steam_api.dll if your on windows) into the root of your project.
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