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Correctly set the plugin settings for the renamed steam_api.bundle
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rlabrecque committed Nov 26, 2018
1 parent ab37448 commit a20ad97
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Editor/Steamworks.NET/RedistInstall.cs
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ static void SetPlatformSettings() {
continue;
}

// Skip any absolute paths, as they are only builtin plugins.
// Skip any absolute paths, as they are only built in plugins.
if(Path.IsPathRooted(plugin.assetPath)) {
continue;
}
Expand All @@ -87,7 +87,7 @@ static void SetPlatformSettings() {
string filename = Path.GetFileName(plugin.assetPath);

switch(filename) {
case "libsteam_api.dylib":
case "steam_api.bundle":
didUpdate |= ResetPluginSettings(plugin, "AnyCPU", "OSX");
didUpdate |= SetCompatibleWithOSX(plugin);
break;
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1 comment on commit a20ad97

@mgrogin
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@mgrogin mgrogin commented on a20ad97 Dec 6, 2018

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@rlabrecque when you reverted your commit you didn't revert this.
Is that on purpose?

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