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Cleanup some global battler ID usage (#6181)
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Co-authored-by: ghoulslash <[email protected]>
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ghoulslash and ghoulslash authored Feb 4, 2025
1 parent 5238665 commit b4fc611
Showing 1 changed file with 17 additions and 17 deletions.
34 changes: 17 additions & 17 deletions src/battle_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -1218,7 +1218,7 @@ bool32 IsBelchPreventingMove(u32 battler, u32 move)
}

// Dynamax bypasses all selection prevention except Taunt and Assault Vest.
#define DYNAMAX_BYPASS_CHECK (!IsGimmickSelected(gBattlerAttacker, GIMMICK_DYNAMAX) && GetActiveGimmick(gBattlerAttacker) != GIMMICK_DYNAMAX)
#define DYNAMAX_BYPASS_CHECK (!IsGimmickSelected(battler, GIMMICK_DYNAMAX) && GetActiveGimmick(battler) != GIMMICK_DYNAMAX)

u32 TrySetCantSelectMoveBattleScript(u32 battler)
{
Expand All @@ -1228,7 +1228,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
u32 holdEffect = GetBattlerHoldEffect(battler, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[battler];

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && gDisableStructs[battler].disabledMove == move && move != MOVE_NONE)
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && gDisableStructs[battler].disabledMove == move && move != MOVE_NONE)
{
gBattleScripting.battler = battler;
gCurrentMove = move;
Expand All @@ -1244,7 +1244,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && move == gLastMoves[battler] && move != MOVE_STRUGGLE && (gBattleMons[battler].status2 & STATUS2_TORMENT))
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && move == gLastMoves[battler] && move != MOVE_STRUGGLE && (gBattleMons[battler].status2 & STATUS2_TORMENT))
{
CancelMultiTurnMoves(battler);
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand All @@ -1259,9 +1259,9 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && gDisableStructs[battler].tauntTimer != 0 && IS_MOVE_STATUS(move))
if (GetActiveGimmick(battler) != GIMMICK_Z_MOVE && gDisableStructs[battler].tauntTimer != 0 && IS_MOVE_STATUS(move))
{
if ((GetActiveGimmick(gBattlerAttacker) == GIMMICK_DYNAMAX))
if ((GetActiveGimmick(battler) == GIMMICK_DYNAMAX))
gCurrentMove = MOVE_MAX_GUARD;
else
gCurrentMove = move;
Expand All @@ -1277,7 +1277,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && gDisableStructs[battler].throatChopTimer != 0 && gMovesInfo[move].soundMove)
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && gDisableStructs[battler].throatChopTimer != 0 && gMovesInfo[move].soundMove)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand All @@ -1292,7 +1292,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && GetImprisonedMovesCount(battler, move))
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && GetImprisonedMovesCount(battler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand All @@ -1307,7 +1307,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && IsGravityPreventingMove(move))
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && IsGravityPreventingMove(move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand All @@ -1322,7 +1322,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && IsHealBlockPreventingMove(battler, move))
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && IsHealBlockPreventingMove(battler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand All @@ -1337,7 +1337,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
}

if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(gBattlerAttacker) != GIMMICK_Z_MOVE && IsBelchPreventingMove(battler, move))
if (DYNAMAX_BYPASS_CHECK && GetActiveGimmick(battler) != GIMMICK_Z_MOVE && IsBelchPreventingMove(battler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
Expand Down Expand Up @@ -1401,7 +1401,7 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
}
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(move) && gMovesInfo[move].effect != EFFECT_ME_FIRST)
{
if ((GetActiveGimmick(gBattlerAttacker) == GIMMICK_DYNAMAX))
if ((GetActiveGimmick(battler) == GIMMICK_DYNAMAX))
gCurrentMove = MOVE_MAX_GUARD;
else
gCurrentMove = move;
Expand Down Expand Up @@ -8685,8 +8685,8 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
return TRUE;

if (!gProtectStructs[battlerDef].maxGuarded // Max Guard cannot be bypassed by Unseen Fist
&& IsMoveMakingContact(move, gBattlerAttacker)
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST)
&& IsMoveMakingContact(move, battlerAtk)
&& GetBattlerAbility(battlerAtk) == ABILITY_UNSEEN_FIST)
return FALSE;
else if ((gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_CRAFTY_SHIELD)
&& IS_MOVE_STATUS(move) && gMovesInfo[move].effect != EFFECT_COACHING)
Expand All @@ -8696,7 +8696,7 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
else if (gProtectStructs[battlerDef].protected)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_WIDE_GUARD
&& GetBattlerMoveTargetType(gBattlerAttacker, move) & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
&& GetBattlerMoveTargetType(battlerAtk, move) & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
return TRUE;
else if (gProtectStructs[battlerDef].banefulBunkered)
return TRUE;
Expand All @@ -8711,7 +8711,7 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
else if (gProtectStructs[battlerDef].maxGuarded)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_QUICK_GUARD
&& GetChosenMovePriority(gBattlerAttacker) > 0)
&& GetChosenMovePriority(battlerAtk) > 0)
return TRUE;
else if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_MAT_BLOCK
&& !IS_MOVE_STATUS(move))
Expand Down Expand Up @@ -10458,7 +10458,7 @@ static inline bool32 IsFutureSightAttackerInParty(struct DamageCalculationData *
if (gMovesInfo[damageCalcData->move].effect != EFFECT_FUTURE_SIGHT)
return FALSE;

struct Pokemon *party = GetSideParty(GetBattlerSide(gBattlerAttacker));
struct Pokemon *party = GetSideParty(GetBattlerSide(damageCalcData->battlerAtk));
return &party[gWishFutureKnock.futureSightPartyIndex[damageCalcData->battlerDef]]
!= &party[gBattlerPartyIndexes[damageCalcData->battlerAtk]];
}
Expand Down Expand Up @@ -11157,7 +11157,7 @@ bool32 CanBattlerGetOrLoseItem(u32 battler, u16 itemId)
else if (holdEffect == HOLD_EFFECT_Z_CRYSTAL)
return FALSE;
else if (holdEffect == HOLD_EFFECT_BOOSTER_ENERGY
&& (gSpeciesInfo[gBattleMons[gBattlerAttacker].species].isParadox || gSpeciesInfo[gBattleMons[gBattlerTarget].species].isParadox))
&& (gSpeciesInfo[gBattleMons[battler].species].isParadox || gSpeciesInfo[gBattleMons[gBattlerTarget].species].isParadox))
return FALSE;
else
return TRUE;
Expand Down

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