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New U-turn animation to fix visibility (#5910)
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AlexOn1ine authored Dec 30, 2024
1 parent bf125c8 commit 7e0c1f9
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Showing 2 changed files with 38 additions and 22 deletions.
37 changes: 15 additions & 22 deletions data/battle_anim_scripts.s
Original file line number Diff line number Diff line change
Expand Up @@ -350,34 +350,27 @@ gBattleAnimMove_MetalBurst::
waitforvisualfinish
end

@Credits: Skeli
gBattleAnimMove_UTurn::
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse UTurnVisible
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, TRUE
UTurnContinue:
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse UTurnLast
splitbgprio ANIM_TARGET
setalpha 8, 8
invisible ANIM_ATTACKER
UTurnLast:
blendoff
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gUTurnBallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 21
waitforvisualfinish
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createsprite gUTurnBallBackSpriteTemplate, ANIM_ATTACKER, 3, 4, 0, -16, 36
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_TARGET
blendoff
end
UTurnVisible:
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE
goto UTurnContinue

gBattleAnimMove_CloseCombat::
loadspritegfx ANIM_TAG_IMPACT
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23 changes: 23 additions & 0 deletions src/battle_anim_new.c
Original file line number Diff line number Diff line change
Expand Up @@ -4380,6 +4380,29 @@ const struct SpriteTemplate gSpriteTemplate_FlipTurnBack = {
.callback = AnimAbsorptionOrb
};

// U-Turn
const struct SpriteTemplate gUTurnBallSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_RAZOR_LEAF,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_ShadowBall,
.callback = AnimShadowBall,
};

const struct SpriteTemplate gUTurnBallBackSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_RAZOR_LEAF,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_ShadowBall,
.callback = AnimAbsorptionOrb,
};

// wicked blow
static const union AffineAnimCmd sSpriteAffineAnim_DrainPunchFist[] = {
AFFINEANIMCMD_FRAME(256, 256, 0, 1), //Double sprite size
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