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implement legacy and next-gen partial updates snippets for all, ready…
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//! Demonstrates usage of the new partial updates APIs. | ||
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#include <rerun.hpp> | ||
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#include <algorithm> | ||
#include <vector> | ||
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int main() { | ||
const auto rec = rerun::RecordingStream("rerun_example_points3d_partial_updates"); | ||
rec.spawn().exit_on_failure(); | ||
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std::vector<rerun::Position3D> positions; | ||
for (int i = 0; i < 10; ++i) { | ||
positions.emplace_back(static_cast<float>(i), 0.0f, 0.0f); | ||
} | ||
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rec.set_time_sequence("frame", 0); | ||
rec.log("points", rerun::Points3D(positions)); | ||
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for (int i = 0; i < 10; ++i) { | ||
std::vector<rerun::Color> colors; | ||
for (int n = 0; n < 10; ++n) { | ||
if (n < i) { | ||
colors.emplace_back(rerun::Color(20, 200, 20)); | ||
} else { | ||
colors.emplace_back(rerun::Color(200, 20, 20)); | ||
} | ||
} | ||
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std::vector<rerun::Radius> radii; | ||
for (int n = 0; n < 10; ++n) { | ||
if (n < i) { | ||
radii.emplace_back(rerun::Radius(0.6f)); | ||
} else { | ||
radii.emplace_back(rerun::Radius(0.2f)); | ||
} | ||
} | ||
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rec.set_time_sequence("frame", i); | ||
rec.log("points", colors, radii); | ||
// TODO(cmc): implement new APIs and use them! | ||
// rec.log("points", rerun::Points3D::update_fields().with_radii(radii).with_colors(colors)); | ||
} | ||
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// TODO(cmc): remove this! | ||
// We cannot replicate the clear_fields() logic! | ||
rec.set_time_sequence("frame", 20); | ||
rec.log("points", rerun::Clear::FLAT); | ||
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std::vector<rerun::Radius> radii; | ||
radii.emplace_back(rerun::Radius(0.3)); | ||
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rec.set_time_sequence("frame", 20); | ||
rec.log("points", positions, radii); | ||
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// TODO(cmc): implement new APIs and use them! | ||
// rec.log("points", rerun::Points3D::clear_fields().with_radii(radii).with_colors(colors)); | ||
} |
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"""Demonstrates usage of the new partial updates APIs.""" | ||
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import rerun as rr | ||
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rr.init("rerun_example_points3d_partial_updates", spawn=True) | ||
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positions = [[i, 0, 0] for i in range(0, 10)] | ||
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rr.set_time_sequence("frame", 0) | ||
rr.log("points", rr.Points3D(positions)) | ||
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for i in range(0, 10): | ||
colors = [[20, 200, 20] if n < i else [200, 20, 20] for n in range(0, 10)] | ||
radii = [0.6 if n < i else 0.2 for n in range(0, 10)] | ||
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rr.set_time_sequence("frame", i) | ||
rr.log("points", [rr.components.ColorBatch(colors), rr.components.RadiusBatch(radii)]) | ||
# TODO(cmc): implement new APIs and use them! | ||
# rr.log("points", rr.Points3D.update_fields(radii=radii, colors=colors)) | ||
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# TODO(cmc): remove this! | ||
# We cannot replicate the clear_fields() logic! | ||
rr.set_time_sequence("frame", 20) | ||
rr.log("points", rr.Clear(recursive=False)) | ||
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rr.set_time_sequence("frame", 20) | ||
rr.log("points", [rr.components.Position3DBatch(positions), rr.components.RadiusBatch(0.3)]) | ||
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# TODO(cmc): implement new APIs and use them! | ||
# rr.log("points", rr.Points3D.clear_fields().update_fields(positions=positions, radii=0.3)) |
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//! Demonstrates usage of the new partial updates APIs. | ||
use rand::{distributions::Uniform, Rng as _}; | ||
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fn main() -> Result<(), Box<dyn std::error::Error>> { | ||
let mut rng = rand::thread_rng(); | ||
let dist = Uniform::new(-5., 5.); | ||
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let rec = | ||
rerun::RecordingStreamBuilder::new("rerun_example_points3d_partial_updates").spawn()?; | ||
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let positions = (0..10).map(|i| (i as f32, 0.0, 0.0)).collect::<Vec<_>>(); | ||
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rec.set_time_sequence("frame", 0); | ||
rec.log("points", &rerun::Points3D::new(&positions))?; | ||
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for i in 0..10 { | ||
let colors = (0..10).map(|n| { | ||
if n < i { | ||
rerun::Color::from_rgb(20, 200, 20) | ||
} else { | ||
rerun::Color::from_rgb(200, 20, 20) | ||
} | ||
}); | ||
let radii = (0..10).map(|n| if n < i { 0.6 } else { 0.2 }); | ||
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rec.set_time_sequence("frame", i); | ||
rec.log( | ||
"points", | ||
&rerun::Points3D::update_fields() | ||
.with_radii(radii) | ||
.with_colors(colors), | ||
)?; | ||
} | ||
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rec.set_time_sequence("frame", 20); | ||
rec.log( | ||
"points", | ||
&rerun::Points3D::clear_fields() | ||
.with_positions(positions) | ||
.with_radii([0.3]), | ||
)?; | ||
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Ok(()) | ||
} |
52 changes: 52 additions & 0 deletions
52
docs/snippets/all/archetypes/points3d_partial_updates_legacy.cpp
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// Demonstrates usage of the legacy partial updates APIs. | ||
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#include <rerun.hpp> | ||
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#include <algorithm> | ||
#include <vector> | ||
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int main() { | ||
const auto rec = rerun::RecordingStream("rerun_example_points3d_partial_updates_legacy"); | ||
rec.spawn().exit_on_failure(); | ||
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std::vector<rerun::Position3D> positions; | ||
for (int i = 0; i < 10; ++i) { | ||
positions.emplace_back(static_cast<float>(i), 0.0f, 0.0f); | ||
} | ||
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rec.set_time_sequence("frame", 0); | ||
rec.log("points", rerun::Points3D(positions)); | ||
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for (int i = 0; i < 10; ++i) { | ||
std::vector<rerun::Color> colors; | ||
for (int n = 0; n < 10; ++n) { | ||
if (n < i) { | ||
colors.emplace_back(rerun::Color(20, 200, 20)); | ||
} else { | ||
colors.emplace_back(rerun::Color(200, 20, 20)); | ||
} | ||
} | ||
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std::vector<rerun::Radius> radii; | ||
for (int n = 0; n < 10; ++n) { | ||
if (n < i) { | ||
radii.emplace_back(rerun::Radius(0.6f)); | ||
} else { | ||
radii.emplace_back(rerun::Radius(0.2f)); | ||
} | ||
} | ||
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rec.set_time_sequence("frame", i); | ||
rec.log("points", colors, radii); | ||
} | ||
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// We cannot replicate the clear_fields() logic! | ||
rec.set_time_sequence("frame", 20); | ||
rec.log("points", rerun::Clear::FLAT); | ||
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std::vector<rerun::Radius> radii; | ||
radii.emplace_back(rerun::Radius(0.3)); | ||
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rec.set_time_sequence("frame", 20); | ||
rec.log("points", positions, radii); | ||
} |
24 changes: 24 additions & 0 deletions
24
docs/snippets/all/archetypes/points3d_partial_updates_legacy.py
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"""Demonstrates usage of the new partial updates APIs.""" | ||
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import rerun as rr | ||
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rr.init("rerun_example_points3d_partial_updates_legacy", spawn=True) | ||
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positions = [[i, 0, 0] for i in range(0, 10)] | ||
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rr.set_time_sequence("frame", 0) | ||
rr.log("points", rr.Points3D(positions)) | ||
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for i in range(0, 10): | ||
colors = [[20, 200, 20] if n < i else [200, 20, 20] for n in range(0, 10)] | ||
radii = [0.6 if n < i else 0.2 for n in range(0, 10)] | ||
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rr.set_time_sequence("frame", i) | ||
rr.log("points", [rr.components.ColorBatch(colors), rr.components.RadiusBatch(radii)]) | ||
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# We cannot replicate the clear_fields() logic! | ||
rr.set_time_sequence("frame", 20) | ||
rr.log("points", rr.Clear(recursive=False)) | ||
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rr.set_time_sequence("frame", 20) | ||
rr.log("points", [rr.components.Position3DBatch(positions), rr.components.RadiusBatch(0.3)]) |
54 changes: 54 additions & 0 deletions
54
docs/snippets/all/archetypes/points3d_partial_updates_legacy.rs
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//! Demonstrates usage of the legacy partial updates APIs. | ||
use rand::{distributions::Uniform, Rng as _}; | ||
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fn main() -> Result<(), Box<dyn std::error::Error>> { | ||
let mut rng = rand::thread_rng(); | ||
let dist = Uniform::new(-5., 5.); | ||
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let rec = rerun::RecordingStreamBuilder::new("rerun_example_points3d_partial_updates_legacy") | ||
.spawn()?; | ||
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let positions = (0..10).map(|i| (i as f32, 0.0, 0.0)).collect::<Vec<_>>(); | ||
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rec.set_time_sequence("frame", 0); | ||
rec.log("points", &rerun::Points3D::new(positions.clone()))?; | ||
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for i in 0..10 { | ||
let colors: Vec<rerun::components::Color> = (0..10) | ||
.map(|n| { | ||
if n < i { | ||
rerun::Color::from_rgb(20, 200, 20) | ||
} else { | ||
rerun::Color::from_rgb(200, 20, 20) | ||
} | ||
}) | ||
.collect(); | ||
let radii: Vec<rerun::components::Radius> = (0..10) | ||
.map(|n| if n < i { 0.6 } else { 0.2 }) | ||
.map(Into::into) | ||
.collect(); | ||
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rec.set_time_sequence("frame", i); | ||
rec.log("points", &[&colors as &dyn rerun::ComponentBatch, &radii])?; | ||
} | ||
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// We cannot replicate the clear_fields() logic! | ||
rec.set_time_sequence("frame", 20); | ||
rec.log("points", &rerun::Clear::flat())?; | ||
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rec.set_time_sequence("frame", 20); | ||
let positions: Vec<rerun::components::Position3D> = (0..10) | ||
.map(|i| (i as f32, 0.0, 0.0)) | ||
.map(Into::into) | ||
.collect(); | ||
rec.log( | ||
"points", | ||
&[ | ||
&positions as &dyn rerun::ComponentBatch, | ||
&rerun::components::Radius(0.3.into()), | ||
], | ||
)?; | ||
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Ok(()) | ||
} |
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