Releases: ray-cast/ray-mmd
v1.5.2
v1.5.1
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Extension
- ColorGrading - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- FilmGrain - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- FXAA - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- LightBloom - v1.1.1 (zip) (updated: 2. Dec 2017, [Github])
- SMAA - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- Spectrum - v1.4.0 (zip) (updated: 20. Dec 2017, [Github])
- StereoImage - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
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Latest changes - Major allocator changes:
- Fix bugs about SSR and anisotropic material
- Shadow Improvement
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主要的改动
- 修复了SSR和各向异性材质的错误
- 改进了主光源阴影
v1.5.0
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Extension
- ColorGrading - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- FilmGrain - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- FXAA - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- LightBloom - v1.1.1 (zip) (updated: 2. Dec 2017, [Github]) (New, Add support for dirt map)
- SMAA - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
- Spectrum - v1.4.0 (zip) (updated: 20. Dec 2017, [Github]) (New)
- StereoImage - v1.0.0 (zip) (updated: 2. Dec 2017, [Github])
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Latest changes - Major allocator changes:
- Support for Depth Of Field
- Support for edge line shading
- Lighting : Support for disk light
- Lighting : Better rectangle light
- Lighting : Better sky lighting
- Material : Optimize and improve the gbuffer
- Material : Better Cloth
- Material : Better Skin when occlusion map is used (preview)
- Material : Support for toon material, see CUSTOM_EANBLE
- Material : Add some entries of NORMAL_XXXX in the main.fx
- Material : Update README.md
- Shadow : Optimize and improve the quality of sun shadow, It now has 4 tabs (PSSM1 - PSSM4)
- Time of day : Better Scattering
- Time of day : Add SunPhase+- and SunTurbidity+-
- Time of day : Add OzoneMass+/-
- Wiki : Update wiki, but only chinese now, and not complete finished yet
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改动 - 主要更新:
- 对景深的支持
- 对卡通材质的支持
- 对边缘线的支持
- 材质 : 优化并且改进了Gbuffer存储方式
- 材质 : 更好的布料光照
- 材质 : 当时用烘培的环境光遮蔽贴图有更好的光照效果 (预览)
- 材质 : 为matcap添加了一些法线的条目在main.fx
- 阴影 : 优化并且改进了太阳光阴影质量
- Time of day : 更好的大气散射模型
- Time of day : 添加了 SunPhase 和 SunTurbidity 表情
- Time of day : 添加了 OzoneMass+- 表情
- Wiki : 更新了wiki,陆续完善
140beta3
140beta v2
All Changes:
- Some bugs are fixed.
- Materials : Added support for anisotropic hair. (see CUSTOM_ENABLE at 3 or Hair folder), Tangent is not good enough to have good looking results.
140beta
How to update:
Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug. (If you forget to do it, some specular highlighting will appear and looks like metal)
All Changes:
- Added MatCap/Sphere map support (see main_ex_with_sphmap.fx)
- Added SSAOVisibility tab, single subset of the model can now set its visibility for SSAO
- Added Support for volumetric (cube, sphere), they can be used to simulate the deep sea, because fog and water are the same as mie scattering (preview)
- Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab
- Removed DepthMap tab and now cannot support the cast shadows on the skydome
- Removed Some Skybox.
- Materials : Occlusion maps can be fetched from the second UV set. download blender_mmd_tools for addUV import/export.
- Materials : Better cloth lighting.
- Bloom : Support for larger range (preview)
- Bloom : Support for color modified
- AtmosphericFog : Support for God ray
- AtmosphericFog : Support for Better fog
- GroundFog : Support for Better fog
- Time of day : Support for God ray
- Time of day : Improved Quality of cloud (preview).
- Time of day : Support for more advanced settings (see Time of day.conf)
- Time of night : Support for color change of all stars.
- Time of night : Support for brightness change of all stars.
- Time of night : Support for Enable/Disable the Meteor.
- Time of night : Support for Enable/Disable the Milkway.
- Time of night : Support for more advanced settings (see Time of night.conf)
- Light source : Support for volumetric lighting from (point, sphere, spot, ies) (preview)
- Light source : Improved Quality of shadow
- Tonemapping : Parameter modified to 2 for Hable
- Tonemapping : Support for NaughtyDog Tonemapping
- FilmGrain : Better Chromatic Aberration
- ColorGrading : Better to adjust the fewer colors
- Fixed bug : The green is greater than red and blue, when the exposure is very bright
Bug Report:
- Reach me via Twitter: @Rui.
Finally:
- Thanks to the blender_mmd_tools developer, support the addUV import/export for me
1.3.1v2
1.3.0
Added a Time of day & night
Added a Sky Hemisphere
Added a Optical Flares PostProcess Effect
Added a Eye Adaptation PostProcess Effect
Added a Albedo sub map support
Added a Bump map support
Added a Specular map support
Added a Wetness map support
Added a 2.0 version of Material description (old materials still available in this version)
Improved FilmGrain (Added X & Y Film Line)
Improved bloom
Improved SSAO & SSDO
Improved Multiple Light Source
Improved cmft (fps optimize, GPU memory, 8k limit), it will output a skybox.dds instead of skybox.hdr
Fixed some bugs
1.2.0v2
1.2.0
注:新版本需要替换以前的 material_common.fxsub
添加了SMAA抗锯齿
添加了SSDO,现在只有主光源有效
添加了skybox_blur.fx, 用于模糊天空球背景
添加了ColorTemperature用于WhiteBalance
添加了ShadingMaterialID,用于模拟更多的布料
添加了教程 Tutorial/06-Fake Transmittance
添加了PNG贴图的自发光支持
添加了Skybox的垂直翻转
添加了Skybox的ColorBalance
改进LED
改进了CMFT的过滤工具
改进了GbufferFillter, 用于减少一些头发产生的锯齿
改进了SSSS的计算方式
改进了SSAO近处出现白色边缘
改进了主光源阴影近处出现白色边缘
修复部分模型IBL specular的计算bug
修复了纯黑物体specular计算出错