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Projective-Dynamics
Projective-Dynamics PublicImplementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation projects each constraint locally and in parallel by making use o…
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OpenGL-Deferred-Shader
OpenGL-Deferred-Shader PublicForked from CIS565-Fall-2013/Project6-DeferredShader
This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the image such as: Z-depth, color, screen space position, horizon-b…
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WebGL
WebGL PublicForked from CIS565-Fall-2013/Project5-WebGL
This project explores GLSL and WebGL in two parts: The first part of this project implements a series of GLSL vertex shaders as part of a WebGL demo. I have created three dynamic wave animation usi…
JavaScript 13
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Semi-Lagrangian-Smoke-Simulation
Semi-Lagrangian-Smoke-Simulation PublicMy implementation of a Semi-Lagrangian fluid simulator as it applies to smoke. This simulation accounts for the advection of air velocity, smoke density, and temperature. It also accounts solves th…
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CUDA-Interactive-Rasterizer
CUDA-Interactive-Rasterizer PublicForked from CIS565-Fall-2013/Project4-Rasterizer
This project implements a CUDA based implementation of a standard rasterized graphics pipeline, similar to the OpenGL pipeline. This includes CUDA based vertex shading, primitive assembly, perspect…
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Volumetric-Clouds
Volumetric-Clouds PublicAs a final project for my GPU course at the University of Pennsylvania, I implemented a ray marching volumetric renderer for cloud volumes, as well as a simulation method for the clouds' growth and…
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