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v3.9

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@quinton-ashley quinton-ashley released this 23 Jul 02:06
· 189 commits to main since this release

Use these links in your projects to always get the latest version of p5play:

https://p5play.org/v3/planck.min.js
https://p5play.org/v3/p5play.js

3.9.4

Skip drawing sensors unless sprite.debug is true.

3.9.3

Finalized implementing RopeJoint! Will make a Learn page for it soon.

Changing a sprite's collider type will remove all the joints attached to that collider. A console warning appears if users try to change the collider of a sprite that has joints. The sprite's collider type should be set before any joints are added to it or removing joints should be done explicitly with sprite.joints.removeAll()

3.9.2

Fixed issue with sprites with none colliders having rotation set to NaN

3.9.0

Finalized the implementation of GlueJoint, DistanceJoint, WheelJoint, HingeJoint, and SliderJoint!