Unofficial DXVK 1.10.x Build:
This is not an "official" build created by doitsujin/ドイツ人 (Philip Rebohle), the developer of DXVK.
Instead, it is an unofficial build designed to assist users still relying on the 1.10.x releases by backporting per game configurations and fixes.
It will later be integrated into my custom Proton version designed for low end PCs: Proton-Sarek.
Credits:
Full credit goes to doitsujin/ドイツ人 (Philip Rebohle) and everyone that have worked on the dxvk project. You can find the original DXVK repository here: dxvk.
Contributors:
Changelog:
- Update
d3d9.apitraceMode
tod3d9.cachedDynamicBuffers
- Compile the Releases without the
-msse3
- Note: This will allow DXVK-Sarek to run on CPUs that do not support SSE3, expanding the list of CPUs that DXVK-Sarek can run on. The performance loss for SSE3 available users its around a 0.29% as on benchmarks it went from this score 25760 to 25685.
- Backport of the
DXVK_CONFIG
parameter- Note: Can be used to set config variables through the environment instead of a configuration file using the same syntax. ; is used as a seperator.
- Example:
DXVK_CONFIG="dxgi.hideAmdGpu = True; dxgi.syncInterval = 0"
- Config Changes:
Game | Config Change |
---|---|
The Vanishing of Ethan Carter Redux | Remove (Not Longer Needed) |
NieR Replicant | Update |
Star Wars Battlefront (2015) | Update |
Hitman 3 | Remove (Not Longer Needed) |
DIRT 5 | Remove (Not Longer Needed) |
The Sims 2 | Update |
Borderlands 1, 2 and The Pre-Sequel | Update |
Dragon Age Origins | Backport |
Codename Panzers Phase One/Two | Update |
SkyDrift | Backport |
Injustice: Gods Among Us | Backport |
WinterSnowfall, thank you for your continued contributions and support!
About Issues:
I’m the sole developer working directly on this project, so please limit issues to features or functionality that work correctly with the official 1.10.3 version or the other DXVK-Sarek releases, but do not work with this custom build. Thanks.
Re-Release:
This is a re-release, as this repo was missing a commit from the local one, the builds are the same as where they were built locally.