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sorted imports (that's a lot of modified files)
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Matiiss committed Nov 24, 2024
1 parent 45dba9e commit 9a4636f
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Showing 99 changed files with 284 additions and 254 deletions.
2 changes: 1 addition & 1 deletion dev.py
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import re
import subprocess
import sys
from enum import Enum
from pathlib import Path
from typing import Any, Union
from enum import Enum

MOD_NAME = "pygame-ce"
DIST_DIR = "dist"
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1 change: 0 additions & 1 deletion docs/__init__.py
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from pathlib import Path


PKG_DIR = Path(__file__).absolute().parent / "generated"


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2 changes: 1 addition & 1 deletion docs/serve.py
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import sys
import webbrowser
from http.server import ThreadingHTTPServer, SimpleHTTPRequestHandler
from http.server import SimpleHTTPRequestHandler, ThreadingHTTPServer

# use relative import here and not absolute, so that `python -m docs` works at
# development time
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2 changes: 1 addition & 1 deletion examples/aliens.py
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"""

import random
import os
import random

# import basic pygame modules
import pygame
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8 changes: 4 additions & 4 deletions examples/audiocapture.py
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* play back the recorded sound
"""

import pygame
import time

import pygame
from pygame._sdl2 import (
get_audio_device_names,
AudioDevice,
AUDIO_F32,
AUDIO_ALLOW_FORMAT_CHANGE,
AUDIO_F32,
AudioDevice,
get_audio_device_names,
)
from pygame._sdl2.mixer import set_post_mix

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1 change: 1 addition & 0 deletions examples/blend_fill.py
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"""

import os

import pygame
from pygame import K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9

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5 changes: 3 additions & 2 deletions examples/blit_blends.py
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"""

import os
import pygame
import time

import pygame

main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, "data")

try:
import pygame.surfarray
import numpy
import pygame.surfarray
except ImportError:
print("no surfarray for you! install numpy")

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1 change: 1 addition & 0 deletions examples/chimp.py
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# Import Modules
import os

import pygame

if not pygame.font:
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2 changes: 1 addition & 1 deletion examples/cursors.py
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*How to make a simple button
"""

import pygame
import os

import pygame

# Create a system cursor

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2 changes: 1 addition & 1 deletion examples/font_viewer.py
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* Press escape to exit
"""

import sys
import os
import sys

import pygame

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1 change: 1 addition & 0 deletions examples/freetype_misc.py
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"""

import os

import pygame
import pygame.freetype as freetype

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4 changes: 2 additions & 2 deletions examples/glcube.py
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"""

import math
import ctypes
import math

import pygame

Expand All @@ -37,7 +37,7 @@
raise SystemExit

try:
from numpy import array, dot, eye, zeros, float32, uint32
from numpy import array, dot, eye, float32, uint32, zeros
except ImportError:
print("numpy missing. The GLCUBE example requires: pyopengl numpy")
raise SystemExit
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3 changes: 2 additions & 1 deletion examples/go_over_there.py
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* Press R to restart the demo
"""

import pygame
import random

import pygame

MIN_SPEED = 0.25
MAX_SPEED = 5
MAX_BALLS = 1600
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1 change: 1 addition & 0 deletions examples/headless_no_windows_needed.py
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import os
import sys

import pygame

# set SDL to use the NULL video driver,
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3 changes: 2 additions & 1 deletion examples/liquid.py
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sound stuff, that's an easy enough challenge for the reader :]
"""

import pygame
import os
from math import sin

import pygame

main_dir = os.path.split(os.path.abspath(__file__))[0]


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2 changes: 1 addition & 1 deletion examples/midi.py
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python -m pygame.examples.midi --input
"""

import sys
import os
import sys

import pygame
import pygame.midi
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1 change: 1 addition & 0 deletions examples/moveit.py
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"""

import os

import pygame

main_dir = os.path.split(os.path.abspath(__file__))[0]
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1 change: 1 addition & 0 deletions examples/multiplayer_joystick.py
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@@ -1,4 +1,5 @@
import sys

import pygame

WIDTH, HEIGHT = 500, 500
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3 changes: 2 additions & 1 deletion examples/music_drop_fade.py
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* Press any other button to skip to the next music file in the list
"""

import pygame
import os
import sys

import pygame

VOLUME_CHANGE_AMOUNT = 0.02 # how fast should up and down arrows change the volume?
SCREEN_SIZE = (640, 480)

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1 change: 1 addition & 0 deletions examples/ninepatch.py
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"""

import os

import pygame

SCREEN_SIZE = pygame.Vector2(600, 500)
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2 changes: 1 addition & 1 deletion examples/pixelarray.py
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Expand Up @@ -15,8 +15,8 @@
"""

import os
import pygame

import pygame

main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, "data")
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3 changes: 2 additions & 1 deletion examples/prevent_display_stretching.py
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Expand Up @@ -28,9 +28,10 @@
if os.name != "nt" or sys.getwindowsversion()[0] < 6:
raise NotImplementedError("this script requires Windows Vista or newer")

import pygame
import ctypes

import pygame


def main():
# Determine whether or not the user would like to prevent stretching
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1 change: 1 addition & 0 deletions examples/retro_scaling.py
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@@ -1,4 +1,5 @@
import math

import pygame


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1 change: 1 addition & 0 deletions examples/scaletest.py
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import sys
import time

import pygame


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2 changes: 1 addition & 1 deletion examples/scroll.py
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to quit.
"""

import sys
import os
import sys

import pygame
from pygame.transform import scale
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3 changes: 2 additions & 1 deletion examples/setmodescale.py
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on desktop size and the graphics are scaled.
"""

import pygame
import sys

import pygame

RES = (160, 120)
FPS = 30

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1 change: 1 addition & 0 deletions examples/sound.py
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Expand Up @@ -11,6 +11,7 @@

import os
import sys

import pygame

main_dir = os.path.split(os.path.abspath(__file__))[0]
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4 changes: 2 additions & 2 deletions examples/sound_array_demos.py
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"""

import os
import pygame
from numpy import zeros, int32, int16
import time

import pygame
from numpy import int16, int32, zeros

# pygame.mixer.init(44100, -16, 0)
pygame.mixer.init()
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6 changes: 2 additions & 4 deletions examples/sprite_texture.py
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Expand Up @@ -11,11 +11,9 @@
"""

import os
import pygame


from pygame._sdl2 import Window, Texture, Image, Renderer

import pygame
from pygame._sdl2 import Image, Renderer, Texture, Window

data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0], "data")

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4 changes: 1 addition & 3 deletions examples/testsprite.py
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See pygame.examples.aliens for some prettier code.
"""

import sys
import os

import sys
from random import randint
from time import time

import pygame


main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, "data")

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2 changes: 1 addition & 1 deletion examples/textinput.py
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Shows how to use the TEXTEDITING and TEXTINPUT events.
"""

import sys
import os
import sys

import pygame

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1 change: 1 addition & 0 deletions examples/vgrade.py
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"""

import os

import pygame

try:
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4 changes: 2 additions & 2 deletions examples/video.py
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Expand Up @@ -11,9 +11,9 @@
"""

import os
import pygame

from pygame._sdl2 import Window, Texture, Image, Renderer, get_drivers
import pygame
from pygame._sdl2 import Image, Renderer, Texture, Window, get_drivers

data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0], "data")

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4 changes: 2 additions & 2 deletions src_py/_camera_opencv.py
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@@ -1,7 +1,7 @@
import numpy
import cv2
import time

import cv2
import numpy
import pygame


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