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Slight buff to seaweed TURD path 1 #288

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Dec 29, 2024
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1 change: 1 addition & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ Date: ?
- Fixed picked TURDs appearing to be re-pickable when they were not. Resolves https://github.com/pyanodon/pybugreports/issues/769
- Slight buff to moss TURD path 1 (chlorinated water prod bonus 30% -> 40%)
- Slight buff to sap TURD path 1 (Productivity modules are now allowed on the ash recipe)
- Slight buff to seaweed TURD path 1
---------------------------------------------------------------------------------------------------
Version: 3.0.31
Date: 2024-11-29
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2 changes: 1 addition & 1 deletion prototypes/upgrades/seaweed.lua
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ return {
icon_size = 128,
order = "c-a",
effects = { -- the effects the tech will have on the building. valid types: 'module-effects', 'unlock-recipe', 'recipe-replacement', 'machine-replacement'
{consumption = 0.5, speed = 0.3, type = "module-effects"},
{consumption = 0.5, speed = 1.5, type = "module-effects"},
{old = "seaweed-crop-mk01", new = "seaweed-crop-mk01-with-ai", type = "recipe-replacement"},
{old = "seaweed-crop-mk02", new = "seaweed-crop-mk02-with-ai", type = "recipe-replacement"},
{old = "seaweed-crop-mk03", new = "seaweed-crop-mk03-with-ai", type = "recipe-replacement"},
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