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* Frozen (#242) * Frozen (#240) * make smart farms flora possitive * version and changelog * fix that collectors mk02-mk04 didnt get reset fixes pyanodon/pybugreports#461 * i blame theros ass * Smart farm fixes * pyanodon/pybugreports#458 * TURD balance & migrations * Fixed that subcritical-water-01 was not localised when pyAE is missing * Fixed that the alpha dingrits from dingrit turd path 1 could not be used as modules inside the reproductive complex. * Energy drink qol improvements * Fixed several bugs involved with biofluid vessel underground pipes * Fixed several bugs involved with biofluid vessel underground pipes * remove print statements * Reduce earlygame manual wood requirement grind. --------- Co-authored-by: kingarthur91 <[email protected]> * Fixed returned cages (#235) * Add files via upload * Fixed returned cages * Fixed returned cages * Fixed returned cages * Returned cages fixed * Fixed cage return * Global Caravan handling GUI (#222) * list of clickables everything is broken though * click opens the thing * moved to a new file-> todo prevent item stealing list by outpost scrollpane * outpost gui * status icon * less loc * new state idle * pasting untested stuff from chatgpt * ho * more stuff that will certainly work nocap * connected gui works * lets try this migrations thingy * fixed the migration * use the migration * fixed the close button... * cleanup code a bit * fixed the esc key * localization * localization * ship it * new rule I like open better * wuuups * I broke esc again... * Apply pyanodon code formatting standard * Remove references to stdlib functions as part of an ongoing effort to remove stdlib. * Streamline the amount of code needed to handle GUI closing events * Make the GUI expand to the container instead of having a hardcoded size * Improve the relative GUI type guessing algorithm * Move hotkey based GUI to pycodex and add a camera * Add more buttons and finalize styling --------- Co-authored-by: notnotmelon <[email protected]> * Add a rename button to the original caravan GUI * Add some randomly generated placeholder names for caravans. --------- Co-authored-by: kingarthur91 <[email protected]> Co-authored-by: Wisey <[email protected]> Co-authored-by: TheGoesen <[email protected]> * Fix vonix cages issue introduced in the PR yesterday * Fixed unknown key error in the new caravan GUI * Day 1 patch for caravan GUI * pyanodon/pybugreports#469 * pyanodon/pybugreports#471 * Add a searchbar to the caravan global gui * Removed the incompatibility with omnimatter wood. * Buffed korlex path 2 * Removed references to nauvis in the locale * Removed references to nauvis in the locale * Buffed fawogae module breeding * Update luatest to include the frozen branch * Moved the ralesia turd from py4 to chem science. Also changed the text description on path 3. * Fix caravan copypast * nevermind this causes issues * increase version number * Fixed that nexelit ore had broken graphics in low-resolution mode. * Added compatibility between caravans and the remote configuration mod * path_resolution_modifier for caravans * Actually, lets only do this for aerials * added tier markers to rennea and arum seeds * 10X improvement for biofluid UPS * Increase version number --------- Co-authored-by: kingarthur91 <[email protected]> Co-authored-by: Wisey <[email protected]> Co-authored-by: TheGoesen <[email protected]>
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