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♟️ Wizard's Chess

Our goal is to make a fully autonomous chess game called "Wizard Chess" that will be played similarly to the Harry Potter movies, utilizing voice recognition, networking, path planning, and computer vision.

All respective code should be placed in the semester you are working in. This will be reformatted once we have all the components and start large scale integration. Create new folders for new code with their respective titles to make sure that everything is organized. Make sure that all code is documented in their own README.md.


Code Contributors:

  • Dan English - Robot Movement files, Chess Algorithm
  • Aaron Lovell - Voice recognition
  • Adam Piaseczny - Command Center files, Chess Algorithm
  • Ben Roath - Voice Recognition
  • Win Shobbakbun - Computer Vision
  • Maheep Brar - Computer Vision, Networking
  • Aidan Jacobsen - Networking
  • Nic Tapkas - Computer Vision

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