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Mirrors
pudingus edited this page Nov 18, 2020
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This page is work in progress
Create mesh (plane, rectangle, ...) and make sure front faces are facing in the Y+ direction.
And 'reset XForm' - the object needs 0;0;0 rotation or you'll get weird results.
Open '4ds Object Parameters', add params and set object type to 'Mirror'.
When player is beyond the active range, all rendering for the mirror is turned off and the mirror's color turns into 'Background Color'.
Next you need to mark the area inside which all objects will be reflected.
Create a Dummy and name it $viewbox
. Set the mirror as parent. Any object touching this box will be reflected.