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Releases: pseudoregalia-modding/pseudoregalia-archipelago

0.7.2

30 Dec 23:23
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0.7.2 Pre-release
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Bug Fixes

  • Fixed a logic bug where the Underbelly major key location did not always require Sunsetter.

0.7.1

23 Dec 18:46
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0.7.1 Pre-release
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Bug Fixes

  • "The Underbelly - Strikebreak Wall" now actually requires Strikebreak in logic.

0.7.0

19 Dec 19:38
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0.7.0 Pre-release
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Changes

  • The old F10 console has been replaced with a new custom console, which you can open by pressing Enter.
    • All messages will be displayed in the new console, but popups will still appear when sending or receiving items.
      • You can mute or hide these popups with the commands /popups mute and /popups hide.
    • The new console is based on the standalone text client, and includes most common commands.
    • Like the standalone text client, you can copy a message by clicking on it then pressing Ctrl+C.
    • You can close the console by pressing Escape, sending a message with Enter, or simply clicking off of it.
  • To facilitate switching save files, returning to the main menu will now automatically disconnect you.
  • Logic has been reworked for Sansa Keep and The Underbelly. Logic Level and Obscure Logic will now apply to those regions.
  • Notable logic change: On Hard Logic and above, the player is now expected to avoid cutting platforms that make a room more difficult to traverse. In the same vein, locked doors will be in logic with only 6 keys.
  • New death link messages will now be displayed when sending or receiving a death link.

Bug Fixes

  • You are no longer required to restart the game if you enter your connection info incorrectly!
  • Fixed an issue where Pseudoregalia items and locations might display in other games as originating from "Generic".
  • Small keys will no longer occasionally double themselves.

0.6.2

26 Oct 22:10
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0.6.2 Pre-release
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Changes

  • An Archipelago logo has been added to the top right corner of the main menu, to indicate that the AP mod is active.

Bug Fix Fixes

  • Popups will no longer appear while paused, and will wait patiently for you to unpause.

0.6.1

26 Oct 00:34
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0.6.1 Pre-release
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Bug Fixes

  • Message popups will now appear while paused.
  • You can no longer toggle Solar Wind with only one progressive slide.
  • The mice have once again been freed from their hamster balls.

0.6.0

24 Oct 17:25
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0.6.0 Pre-release
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Changes

  • Logic has been reworked for Dilapidated Dungeon and Listless Library. Logic Level and Obscure Logic will now apply to those regions.
  • Obscure Tricks has been renamed to Obscure Logic, and its description has been adjusted to better reflect its actual effect.
    • A few Normal and Hard rules in Castle have been adjusted using Obscure Logic.
  • New option: Split Sun Greaves. Provides a more gradual curve for kicks and makes library a bit more valuable.
  • New option: Progressive Slide. Makes Slide a little easier to obtain.
  • New option: Progressive Dream Breaker. Makes Strikebreak (and later Dream Breaker) a little easier to obtain.

Bug fixes

  • The mod will no longer confiscate small keys that you aren't supposed to have yet.
  • Logic now once again considers entering the latter section of Dungeon backwards through the locked door (Thanks Br00ty).
  • Internal timers have been changed to be more consistent.

0.5.2

18 Oct 23:27
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0.5.2 Pre-release
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Changes

  • Expanded map names in locations.
  • Renamed major key locations to differentiate them from the item names.
  • Added a few item aliases for easier hinting, such as "Plunge", "Slidejump", and "Air Kicks".

Bug Fixes

  • The major key location for Empty Bailey is real again (Thanks Br00ty).

0.5.1

18 Oct 15:32
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0.5.1 Pre-release
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Changes

  • Options are now pushed to slot data for better integration with PopTracker.

Bug Fixes

  • Theatre - Locked Door now properly requires small keys.
  • The locations in the upper section of castle have been properly assigned to their new subregions.

0.5.0

17 Oct 23:16
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0.5.0 Pre-release
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Logic Rework

  • The first piece of the logic rework is here! You have a couple of new options in the yaml, but they'll only apply to Castle Sansa; the logic for the rest of the game is the same as before.
    • New option: Logic Level. Higher levels require more tricks and more precise jumps. "Hard" is closest to the previous logic.
    • New option: Obscure Tricks. Enable paths and knowledge that aren't commonly known. Always enabled on Expert and Lunatic.
  • If you encounter any mistakes in the logic or have any feedback, please don't hesitate to let me know by opening an issue here or by joining the Pseudoregalia thread in the Archipelago Discord server.

Other Changes

  • New option: Death Link. Have fun.
  • You can now toggle Solar Wind once you've obtained it by pressing the top face button on your controller (like Y or triangle), or left ctrl if you're on keyboard.
  • You can now hint a random major key with simply !hint major key (Thanks Silent).
  • "Attempting to connect" and "Connection refused" messages are now plain text instead of popups.
  • The mice are still here but have overcome their shyness a bit.
  • Major refactoring under the hood - hopefully you won't notice though!

Bug Fixes

  • Fixed a couple of minor memory leaks.
  • Consumed small keys will no longer be restored on scene transition (Thanks spuds).
  • Logic now actually requires all small keys instead of just 6.
  • The save point in the back of Listless Library has been removed to prevent softlocks.

0.4.6

10 Oct 00:00
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0.4.6 Pre-release
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Bug fixes

  • Includes slot number and game name as part of the datastorage key written on game completion, so PopTracker can tell the difference between players when game completion flags are sent.