Releases: playcanvas/editor
v1.31.0
v1.30.12
What's New
- Update to Engine v1.63.6.
v1.30.8
Breaking changes
We're currently working on implementing WebGPU support in our Editor, which requires a few changes to the application creation process. Specifically, the graphics device of WebGPU needs to be created asynchronously, leading to a revised application flow.
Instead of directly creating an instance of the Application
, we now create an instance of AppBase
. Don't worry, in most cases, this change won't affect your application. However, if you were making modifications to the prototype of the Application
, you'll need to adjust your code to modify the prototype of AppBase
instead. We want to ensure a smooth transition, so we've also updated our Tween Library to be compatible with these changes. To benefit from the latest improvements, please grab the newest version from the Store.
We appreciate your understanding as we strive to deliver enhanced WebGPU support and a seamless experience for our users. Stay tuned for more updates!
What's New
- WebGPU feature flag to hide the option to use WebGPU for now
- Copying of wasm modules needed for WebGPU shader compilation
- Updates to Store UI
v1.30.2
v1.30.0
v1.29.0
New PlayCanvas Editor storefront released!
Equipped with updated models, textures, scripts, and more, plus with new content drops, you'll have what you need at your fingertips to jumpstart your project!
See it in action below:
store-demo-small.mp4
Click the Store button to try it out yourself! 👀
Bug Fixes
- Fixed crash on Anim State Graph preview if render component has no asset
Volkswagen I.D.R - with interior by tulex_art - CC by 4.0
v1.28.3
v1.26.0
What's New
- Add OPUS file support
Bug Fixes
- Skip empty files on upload
- Fix tooltips for camera component request map properties
- Model asset import fixes:
- Fix draco browser loading error
- Import texture names correctly
- Keep morph target names on import
- Fix multiple identical textures being generated