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Releases: playcanvas/editor

v1.39.7

05 Apr 13:22
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What's New

  • WebGPU support for published and downloaded apps (beta)
  • Prefer WebGL1 option now replaced with Device Types multi-select option under Settings -> Rendering
  • Prefer WebGPU option added to launcher to override project Device Types.
  • Fixed status bar overlapping menus and panels opened at the bottom of the screen
  • Render options in viewport dynamic sizing adjusted to not overlap 'How Do I?'

Device Types multi-select

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Prefer WebGPU launcher option

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v1.39.4

20 Mar 15:29
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What's New

Promote engine to v1.69.2 🎉 (updated from 1.68.1)

v1.35.0

05 Feb 11:28
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What's New

  • Promote to Engine v1.68.1 🎉 (this is a minor bump from 1.67.3)
  • Editor-UI Wireframe support for model components
  • Editor-UI Shader passes under Render dropdown in viewport
  • Exposed Skybox settings (supports Box and Dome types alongside Infinite)
  • Exposed Dithering settings for materials under opacity header (using Bayer 8 or Blue noise)
  • Support gaussian splat asset import and component (beta release)
  • API Reference links updated to point to new API docs
  • Legacy animation model copy/paste crash fix (#1087)

Dithering (Bayer 8, Blue Noise)

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Wireframe (World Normal shader pass)

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v1.34.9

25 Jan 11:51
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What's new

  • Exposed affect specularity property for Light Component (Directional only)
  • Added wireframe toggle in viewport under Render dropdown
  • Enabled layer reordering in animation state graph
  • Removed option to preload bundle for publishing and downloading (Always disabled)

v1.34.8

04 Dec 15:50
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Promote the editor to Engine v1.67.3

v1.34.1

02 Nov 11:57
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What's New

  • Promote the editor to Engine v1.66.2 (a minor version update from v1.65.5)

v1.33.11

05 Oct 15:02
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What's Changed

  • restrict adult content on sketchfab
  • Gltf semitrans material fix
  • Add Avif + WebP support for editor

v1.33.8

26 Sep 11:05
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Breaking changes

  • In unlikely case your project depends on undocumented fact that the depth buffer of the main framebuffer is automatically cleared each frame by WebGL, this no longer works, and you need to enabled Depth Clear on the Camera.

What's New

  • Promoted engine to v1.65.5 (patch update from v1.65.3)
  • Fixes for Safari 17.0 issues, see this forum post
  • [FIX] Correct vertex color property references

v1.33.0

21 Aug 10:52
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What's New

  • Update to engine v1.65.3 - a minor release update from v1.64.
  • Fix for curve editor
  • Fly camera refactor

v1.31.1

28 Jun 08:31
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Sketchfab Integration in Asset Store!

asset-store-sketchfab-open

What's New

  • Promote editor to Engine v1.64.1
  • Generate prefiltered lighting atlas
  • Add option to Create Cubemap from texture