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Update moving sprite example to use ES6 format #354

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57 changes: 30 additions & 27 deletions public/src/game objects/sprites/moving sprite.js
Original file line number Diff line number Diff line change
@@ -1,35 +1,38 @@
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
class Example extends Phaser.Scene
{
constructor()
{
super();
this.bunny = undefined;
}
};

var bunny;
preload ()
{
this.load.image('bunny', 'assets/sprites/bunny.png');
}

var game = new Phaser.Game(config);
create ()
{
this.bunny = this.add.sprite(-150, 300, 'bunny');
}

function preload ()
{
this.load.image('bunny', 'assets/sprites/bunny.png');
}
update ()
{
this.bunny.x += 2;

function create ()
{
bunny = this.add.sprite(-150, 300, 'bunny');
if (this.bunny.x > 950)
{
this.bunny.x = -150;
}
}
}

function update ()
{
bunny.x += 2;
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};

if (bunny.x > 950)
{
bunny.x = -150;
}
}
const game = new Phaser.Game(config);