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release v1.5.20
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Signed-off-by: Leon <[email protected]>
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LeonChowXYZ committed Oct 28, 2021
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341 changes: 225 additions & 116 deletions Doc/html/a00002.html

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71 changes: 44 additions & 27 deletions Doc/html/a00002.js
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<tr class="separator:a466f1f9ecdb947607c5da179d1826c19"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1d3c838a1ee03c5f030457d51c2fd375"><td class="memItemLeft" align="right" valign="top">TY_CAPI&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00005.html#a1d3c838a1ee03c5f030457d51c2fd375">TYMapDepthToPoint3d</a> (const <a class="el" href="a00073.html">TY_CAMERA_CALIB_INFO</a> *src_calib, uint32_t depthW, uint32_t depthH, const <a class="el" href="a00145.html">TY_PIXEL_DESC</a> *depthPixels, uint32_t count, <a class="el" href="a00057.html">TY_VECT_3F</a> *point3d, float f_scale_unit=1.0f)</td></tr>
<tr class="memitem:a1d3c838a1ee03c5f030457d51c2fd375"><td class="memItemLeft" align="right" valign="top">TY_CAPI&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00005.html#a1d3c838a1ee03c5f030457d51c2fd375">TYMapDepthToPoint3d</a> (const <a class="el" href="a00073.html">TY_CAMERA_CALIB_INFO</a> *src_calib, uint32_t depthW, uint32_t depthH, const <a class="el" href="a00157.html">TY_PIXEL_DESC</a> *depthPixels, uint32_t count, <a class="el" href="a00057.html">TY_VECT_3F</a> *point3d, float f_scale_unit=1.0f)</td></tr>
<tr class="memdesc:a1d3c838a1ee03c5f030457d51c2fd375"><td class="mdescLeft">&#160;</td><td class="mdescRight">Map pixels on depth image to 3D points. <a href="#a1d3c838a1ee03c5f030457d51c2fd375">More...</a><br /></td></tr>
<tr class="separator:a1d3c838a1ee03c5f030457d51c2fd375"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a32faf6be5df30fc39e58f135e0fe41a0"><td class="memItemLeft" align="right" valign="top">TY_CAPI&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00005.html#a32faf6be5df30fc39e58f135e0fe41a0">TYMapPoint3dToDepth</a> (const <a class="el" href="a00073.html">TY_CAMERA_CALIB_INFO</a> *dst_calib, const <a class="el" href="a00057.html">TY_VECT_3F</a> *point3d, uint32_t count, uint32_t depthW, uint32_t depthH, <a class="el" href="a00145.html">TY_PIXEL_DESC</a> *depth)</td></tr>
<tr class="memitem:a32faf6be5df30fc39e58f135e0fe41a0"><td class="memItemLeft" align="right" valign="top">TY_CAPI&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00005.html#a32faf6be5df30fc39e58f135e0fe41a0">TYMapPoint3dToDepth</a> (const <a class="el" href="a00073.html">TY_CAMERA_CALIB_INFO</a> *dst_calib, const <a class="el" href="a00057.html">TY_VECT_3F</a> *point3d, uint32_t count, uint32_t depthW, uint32_t depthH, <a class="el" href="a00157.html">TY_PIXEL_DESC</a> *depth)</td></tr>
<tr class="memdesc:a32faf6be5df30fc39e58f135e0fe41a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Map 3D points to pixels on depth image. Reverse operation of TYMapDepthToPoint3d. <a href="#a32faf6be5df30fc39e58f135e0fe41a0">More...</a><br /></td></tr>
<tr class="separator:a32faf6be5df30fc39e58f135e0fe41a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3ae23d9ec90f2554984519826198e9df"><td class="memItemLeft" align="right" valign="top">TY_CAPI&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00005.html#a3ae23d9ec90f2554984519826198e9df">TYMapDepthImageToPoint3d</a> (const <a class="el" href="a00073.html">TY_CAMERA_CALIB_INFO</a> *src_calib, int32_t imageW, int32_t imageH, const uint16_t *depth, <a class="el" href="a00057.html">TY_VECT_3F</a> *point3d, float f_scale_unit=1.0f)</td></tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="a00145.html">TY_PIXEL_DESC</a> *&#160;</td>
<td class="paramtype">const <a class="el" href="a00157.html">TY_PIXEL_DESC</a> *&#160;</td>
<td class="paramname"><em>depthPixels</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="a00145.html">TY_PIXEL_DESC</a> *&#160;</td>
<td class="paramtype"><a class="el" href="a00157.html">TY_PIXEL_DESC</a> *&#160;</td>
<td class="paramname"><em>depth</em>&#160;</td>
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