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OuyaGameObject singleton guarantee & dev convenience #6

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Arakade
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@Arakade Arakade commented Sep 5, 2013

OGO singleton checks and deletes newer OGO GameObject instances (allowing OGOs to be present in game scenes for development convenience).

…ances (allowing OGOs to be present in game scenes for development convenience).
@tgraupmann
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Nice work @Arakade I'll review the next time I have Unity open.

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Arakade commented Sep 13, 2013

Whoops, hadn't realised pushing a new commit on the same branch caused it to appear in the same pull request! I had intended to offer the OuyaSetResolution change as a separate offering. Tim, would you like me to:

  1. try tidying
  2. leave because you'll accept just the first
  3. leave because you'll review both

If it's too annoying, I can regenerate it all -- obviously don't want to make work for you!
R.

@tgraupmann
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Thanks Rupert. Maybe we could hangout and go over the changes. Or ping me on Skype. :)

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Arakade commented Sep 14, 2013

Sure thing, Tim. Always good to chat. ...though probably not at 1am (now) ;-)
I'll look for you on GTalk when I'm available for rendezvous!

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