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SShark Datamine
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Solaris333 committed Apr 5, 2024
1 parent 6fdbed5 commit fdebecf
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2 changes: 1 addition & 1 deletion common/data/aliases.js
Original file line number Diff line number Diff line change
Expand Up @@ -4132,7 +4132,7 @@ window.aliases = {
4129: [ '', '', 'April Fools' ],
4130: [ '', '', '' ],
4131: [ '', '', '' ],
4132: [ '', '', '' ],
4132: [ '', '', 'Secret Limited Rumble Legend' ],
4133: [ '', '', '' ],
4134: [ '', '', '' ],
4135: [ '', '', '' ],
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4 changes: 4 additions & 0 deletions common/data/captains.js
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Expand Up @@ -14577,6 +14577,10 @@ window.captains = {
4129: {
atk: function(p) { return p.slot == p.sourceSlot ? 1.25 : 3.5; },
},
4132: {
atk: function(p) { return p.unit.class.has("Fighter") || p.unit.class.has("Shooter") ? p.percHP <= 30 ? 5.5 : 5 : 1; },
hp: function(p) { return p.unit.class.has("Fighter") || p.unit.class.has("Shooter") ? 1.5 : 1; },
},
};

var calcGhostStartIDCaptains = { "start": 5000 };
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2 changes: 1 addition & 1 deletion common/data/cooldowns.js
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Expand Up @@ -4130,7 +4130,7 @@ window.cooldowns = [
[ 77, 71 ],
null,
null,
null,
[ 20, 15 ],
null,
null,
null,
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95 changes: 95 additions & 0 deletions common/data/details.js
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Expand Up @@ -146702,6 +146702,101 @@ window.details = {
}
]
},
4132: {
captain: "Boosts HP of Fighter and Shooter characters by 1.5x, boosts ATK of Fighter and Shooter characters by 5x, by 5.5x if HP is below 30% at the start of the turn, boosts chances of Fighter and Shooter characters getting Matching orbs, reduces damage received by 10%, and makes crew immune to Blow Away.",
limit: [
{ description: "Boosts base RCV by 10" },
{ description: "Boosts base HP by 20" },
{ description: "Boosts base HP by 30" },
{ description: "Acquire Potential 1: Pinch Healing" },
{ description: "Boosts base ATK by 10" },
{ description: "Boosts base HP by 40" },
{ description: "Boosts base HP by 60" },
{ description: "Boosts base ATK by 15" },
{ description: "Boosts base RCV by 10" },
{ description: "Acquire Sailor Ability 1: Cannot be Blown Away" },
{ description: "Boosts base ATK by 15" },
{ description: "Boosts base ATK by 20" },
{ description: "Boosts base HP by 70" },
{ description: "Boosts base HP by 80" },
{ description: "Acquire Potential 2: Barrier Penetration" },
{ description: "Reduce base Special Cooldown by 1 turn" },
{ description: "Boosts base ATK by 20" },
{ description: "Boosts base ATK by 20" },
{ description: "Boosts base ATK by 30" },
{ description: "Boosts base ATK by 30" },
{ description: "Boosts base ATK by 30" },
{ description: "Boosts base RCV by 20" },
{ description: "Boosts base RCV by 20" },
{ description: "Boosts base HP by 100" },
{ description: "Acquire Sailor Ability 2: Removes Stun duration completely on this character" },
{ description: "Boosts base RCV by 20" },
{ description: "Boosts base RCV by 20" },
{ description: "Boosts base ATK by 30" },
{ description: "Boosts base ATK by 30" },
{ description: "Acquire Potential 3: Reduce Sailor Despair duration" },
{ description: "LOCKED WITH KEY" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base HP by 200" },
{ description: "Boosts base HP by 200" },
{ description: "Boosts base ATK by 100" },
{ description: "Boosts base RCV by 20" },
{ description: "Boosts base RCV by 30" },
{ description: "Boosts base ATK by 100" },
{ description: "Boosts base RCV by 50" },
{ description: "Reduce base Special Cooldown by 1 turn" },
],
potential: [
{
Name: "Pinch Healing",
description: [
"If HP is below 10% at the start of the turn, recovers 0.5x this character's RCV at the end of the turn for each time you hit a PERFECT with this character",
"If HP is below 20% at the start of the turn, recovers 0.5x this character's RCV at the end of the turn for each time you hit a PERFECT with this character",
"If HP is below 30% at the start of the turn, recovers 1x this character's RCV at the end of the turn for each time you hit a PERFECT with this character",
"If HP is below 40% at the start of the turn, recovers 1x this character's RCV at the end of the turn for each time you hit a PERFECT with this character",
"If HP is below 50% at the start of the turn, recovers 1.5x this character's RCV at the end of the turn for each time you hit a PERFECT with this character"
]
},
{
Name: "Barrier Penetration",
description: [
"This character's normal attack will ignore barriers if HP is above 99% at the start of the turn",
"This character's normal attack will ignore barriers if HP is above 80% at the start of the turn",
"This character's normal attack will ignore barriers if HP is above 70% at the start of the turn",
"This character's normal attack will ignore barriers if HP is above 60% at the start of the turn",
"This character's normal attack will ignore barriers if HP is above 50% at the start of the turn"
]
},
{
Name: "Reduce Sailor Despair duration",
description: [
"Reduces Sailor Despair duration by 1 turn on this character",
"Reduces Sailor Despair duration by 2 turns on this character",
"Reduces Sailor Despair duration by 3 turns on this character",
"Reduces Sailor Despair duration by 4 turns on this character",
"Reduces Sailor Despair duration by 5 turns on this character"
]
}
],
sailor: {
level1: "Cannot be Blown Away",
level2: "Removes Stun duration completely on this character"
},
special: "Reduces crew's current HP by 20%, deals 150x character's ATK in [DEX] damage to all enemies, reduces enemies' Threshold Damage Reduction and Percent Damage Reduction duration by 6 turns, and boosts base ATK of [DEX], Fighter and Shooter characters by 1,500 for 3 turns. If your crew has Jinbe or Senor Pink who has used a special this turn, reduces enemies' Barrier and Damage Nullification duration by 2 turns, and increases boost effects of Base ATK Boost buffs by +500, including effects activated in the same Ability.",
specialName: "Beam of the New Weapon",
support: [
{
Characters: "Fighter characters",
description: [
"Adds 3% of this character's base ATK, HP and RCV to the supported character's base ATK, HP and RCV",
"Adds 4% of this character's base ATK, HP and RCV to the supported character's base ATK, HP and RCV",
"Adds 5% of this character's base ATK, HP and RCV to the supported character's base ATK, HP and RCV",
"Adds 6% of this character's base ATK, HP and RCV to the supported character's base ATK, HP and RCV",
"Adds 7% of this character's base ATK, HP and RCV to the supported character's base ATK, HP and RCV"
]
}
]
},
4986: {//Kung Fu Luffy
captain: "Boosts ATK of all characters by 3.5x after the 2nd PERFECTs in a row, by 4x after the 5th PERFECTs in a row and boosts HP of all characters by 1.5x",
special: "Deals 120x character's ATK in Typeless damage to all enemies, changes orbs of adjacent characters into Matching Orbs, boosts ATK of all characters by 1.75x for 2 turns, reduces any damage received above 5,656 HP by 97% for 2 turns and makes PERFECTs easier to hit for 2 turns",
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2 changes: 2 additions & 0 deletions common/data/families.js
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Expand Up @@ -701,6 +701,7 @@ const Hamlet = [ "Hamlet" ];
const Lilith = [ "Lilith", "Dr. Vegapunk", "PUNK-02" ];
const Shakuyaku = [ "Shakuyaku", "Shakky" ];
const SHawk = [ "S-Hawk" ];
const SShark = [ "S-Shark" ];

window.families = {
1: [ ...MonkeyDLuffy ],
Expand Down Expand Up @@ -4723,6 +4724,7 @@ window.families = {
4126: [ ...CaesarClown, ...Monet ],
4127: [ ...RobLucci, ...Kaku, ...Stussy ],
4129: [ ...MonkeyDLuffy ],
4132: [ ...SShark ],
//break
4986: [ ...MonkeyDLuffy ],
4987: [ ...MonkeyDLuffy ],
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1 change: 1 addition & 0 deletions common/data/flags.js
Original file line number Diff line number Diff line change
Expand Up @@ -3993,6 +3993,7 @@ window.flags = {
4124: { rr: 1, rro: 1 },
4125: { rr: 1, rro: 1 },
4126: { rr: 1, rro: 1 },
4132: { rr: 1, rro: 1, lrr: 1, pflrr: 1 },
//break
4986: { rr: 1, rro: 1, global: 1 },
4987: { rr: 1, rro: 1, global: 1 },
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