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# 2Body.py | ||
# a 2 star system based on Piet Hut | ||
# and Jun Makino's MSA text with | ||
# Modifications by Stan Blank for | ||
# use in Python OpenGL/GLUT | ||
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from OpenGL.GL import * | ||
from OpenGL.GLU import * | ||
from OpenGL.GLUT import * | ||
from numpy import * | ||
import sys | ||
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# Set the width and height of the window | ||
global width | ||
global height | ||
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# Initial values | ||
width = 500 | ||
height = 500 | ||
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# initial values for position, velocity components, and time increment | ||
global vx1, vy1, vz1, x1, y1, z1, r2, r3, ax1, ay1, az1, dt | ||
global vx2, vy2, vz2, x2, y2, z2, ax2, ay2, az2, G | ||
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# initial x,y,z positions for both stars | ||
x1 = 1.0 | ||
y1 = 0.0 | ||
z1 = 0.0 | ||
x2 = -1.0 | ||
y2 = 0.0 | ||
z2 = 0.0 | ||
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# initial vx,vy,vz velocities for both stars | ||
vx1 = 0.0 | ||
vy1 = -0.128571428 | ||
vz1 = 0.0 | ||
vx2 = 0.0 | ||
vy2 = 0.3 | ||
vz2 = 0.0 | ||
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# initial masses for both stars | ||
m1 = 0.7 | ||
m2 = 0.3 | ||
rad1 = 0.1*m1 | ||
rad2 = 0.1*m2 | ||
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# arbitrary "Big G" gravitational constant | ||
G = 1.0 | ||
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# calculate distance and r**3 denominator for universal gravitation | ||
r2 = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) + (z1-z2)*(z1-z2) | ||
r3 = r2*sqrt(r2) | ||
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# calculate acceleration components along x,y,z axes | ||
ax1 = -G*(x1-x2)*m2/r3 | ||
ay1 = -G*(y1-y2)*m2/r3 | ||
az1 = -G*(z1-z2)*m2/r3 | ||
ax2 = -G*(x2-x1)*m1/r3 | ||
ay2 = -G*(y2-y1)*m1/r3 | ||
az2 = -G*(z2-z1)*m1/r3 | ||
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#This value keeps a smooth orbit on my workstation | ||
#Smaller values slow down the orbit, higher values speed things up | ||
dt = 0.001 | ||
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def init(): | ||
glClearColor(0.0, 0.0, 0.0, 1.0) | ||
glEnable(GL_DEPTH_TEST) | ||
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def plotFunc(): | ||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | ||
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# plot the first star (m1) position | ||
glPushMatrix() | ||
glTranslatef(x1,y1,z1) | ||
glColor3ub(245, 230, 100) | ||
#glColor3ub(245, 150, 30) | ||
glutSolidSphere(rad1, 10, 10) | ||
glPopMatrix() | ||
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# plot the second star (m2) position | ||
glPushMatrix() | ||
glTranslatef(x2,y2,z2) | ||
glColor3ub(245, 150, 30) | ||
#glColor3ub(245, 230, 100) | ||
glutSolidSphere(rad2, 10, 10) | ||
glPopMatrix() | ||
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# swap the drawing buffers | ||
glutSwapBuffers() | ||
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def Reshape( w, h): | ||
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# To insure we don't have a zero height | ||
if h==0: | ||
h = 1 | ||
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# Fill the entire graphics window! | ||
glViewport(0, 0, w, h) | ||
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# Set the projection matrix... our "view" | ||
glMatrixMode(GL_PROJECTION) | ||
glLoadIdentity() | ||
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gluPerspective(45.0, 1.0, 1.0, 1000.0) | ||
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | ||
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# Set the matrix for the object we are drawing | ||
glMatrixMode(GL_MODELVIEW) | ||
glLoadIdentity() | ||
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def keyboard(key, x, y): | ||
# Allows us to quit by pressing 'Esc' or 'q' | ||
if key == chr(27): | ||
sys.exit() | ||
if key == "q": | ||
sys.exit() | ||
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def orbits(): | ||
global vx1, vy1, vz1, x1, y1, z1, r2, r3, ax1, ay1, az1 | ||
global vx2, vy2, vz2, x2, y2, z2, ax2, ay2, az2 | ||
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# calculate front half of velocity vector components | ||
vx1 += 0.5*ax1*dt | ||
vy1 += 0.5*ay1*dt | ||
vz1 += 0.5*az1*dt | ||
vx2 += 0.5*ax2*dt | ||
vy2 += 0.5*ay2*dt | ||
vz2 += 0.5*az2*dt | ||
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# calculate x,y,z positions for both stars | ||
x1 += vx1*dt | ||
y1 += vy1*dt | ||
z1 += vz1*dt | ||
x2 += vx2*dt | ||
y2 += vy2*dt | ||
z2 += vz2*dt | ||
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# calculate the new r**3 denominator for each star position | ||
r2 = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) + (z1-z2)*(z1-z2) | ||
r3 = r2*sqrt(r2) | ||
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# calculate the new acceleration components | ||
ax1 = -G*(x1-x2)*m2/r3 | ||
ay1 = -G*(y1-y2)*m2/r3 | ||
az1 = -G*(z1-z2)*m2/r3 | ||
ax2 = -G*(x2-x1)*m1/r3 | ||
ay2 = -G*(y2-y1)*m1/r3 | ||
az2 = -G*(z2-z1)*m1/r3 | ||
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# calculate the back half velocity components | ||
vx1 += 0.5*ax1*dt | ||
vy1 += 0.5*ay1*dt | ||
vz1 += 0.5*az1*dt | ||
vx2 += 0.5*ax2*dt | ||
vy2 += 0.5*ay2*dt | ||
vz2 += 0.5*az2*dt | ||
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#send calculated x,y,z star positions to the display | ||
glutPostRedisplay() | ||
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def main(): | ||
global width | ||
global height | ||
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glutInit(sys.argv) | ||
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE) | ||
glutInitWindowPosition(100,100) | ||
glutInitWindowSize(width,height) | ||
glutCreateWindow("2 Body Problem") | ||
glutReshapeFunc(Reshape) | ||
glutDisplayFunc(plotFunc) | ||
glutKeyboardFunc(keyboard) | ||
glutIdleFunc(orbits) | ||
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init() | ||
glutMainLoop() | ||
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main() |
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