Skip to content

Vanilla Polymorphism

raffclar edited this page Jun 9, 2022 · 1 revision

GameThing

Inheritance Tree

  • GameThing
    • BuildingSite
    • GameThingWithPos
      • Container
        • Citadel
        • Flock
        • Town
      • PlannedMultiMapFixed
        • PlannedCitadelPart
          • PlannedCreaturePen
      • Mist
      • Object
        • Mobile
          • MobileObject
            • Pot
              • PotStructure
                • PileResource
                  • PileFood
                  • PileWood
          • MobileWallHug
            • Living
              • Animal
                • Cow
                  • Goat
                  • Horse
                    • PieceHorse
                  • Pig
                    • PiecePig
                  • Sheep
                    • PieceSheep
                  • Tortoise
                    • PieceTortoise
                  • Zebra
                • Dove
                  • Bat
                  • Crow
                  • Pidgeon
                  • Seagull
                  • SpellDove
                    • SpellBat
                  • Swallow
                  • Vulture
                • Lion
                  • Leopard
                  • PieceLion
                  • SpellWolf
                  • Tiger
                  • Wolf
                    • PieceWolf
                • PieceVillager
              • Creature
              • Villager
                • SpecialVillager
        • Fixed
          • SingleMapFixed
            • Tree
              • MagicTree
          • MultiMapFixed
            • Abode
              • Field
              • StoragePit
              • TownCentre
              • Workshop
            • BigForest
            • CitadelPart
              • CitadelHeart
              • CreaturePen
              • WorshipSite
            • Feature
              • AnimatedStatic
            • FishFarm
            • TotemStatue
            • WorshipSpell