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Vanilla Polymorphism
raffclar edited this page Jun 9, 2022
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1 revision
- GameThing
- BuildingSite
- GameThingWithPos
- Container
- Citadel
- Flock
- Town
- PlannedMultiMapFixed
- PlannedCitadelPart
- PlannedCreaturePen
- PlannedCitadelPart
- Mist
- Object
- Mobile
- MobileObject
- Pot
- PotStructure
- PileResource
- PileFood
- PileWood
- PileResource
- PotStructure
- Pot
- MobileWallHug
- Living
- Animal
- Cow
- Goat
- Horse
- PieceHorse
- Pig
- PiecePig
- Sheep
- PieceSheep
- Tortoise
- PieceTortoise
- Zebra
- Dove
- Bat
- Crow
- Pidgeon
- Seagull
- SpellDove
- SpellBat
- Swallow
- Vulture
- Lion
- Leopard
- PieceLion
- SpellWolf
- Tiger
- Wolf
- PieceWolf
- PieceVillager
- Cow
- Creature
- Villager
- SpecialVillager
- Animal
- Living
- MobileObject
- Fixed
- SingleMapFixed
- Tree
- MagicTree
- Tree
- MultiMapFixed
- Abode
- Field
- StoragePit
- TownCentre
- Workshop
- BigForest
- CitadelPart
- CitadelHeart
- CreaturePen
- WorshipSite
- Feature
- AnimatedStatic
- FishFarm
- TotemStatue
- WorshipSpell
- Abode
- SingleMapFixed
- Mobile
- Container