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Legend | ||
====== | ||
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* `[+]` a feature was added | ||
* `[*]` some changes in existing features were made | ||
* `[!]` a bug was fixed | ||
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Release 0.4.3 (2011-10-10) | ||
-------------------------- | ||
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* `[+]` integrated inventory sidebar (additional to HUD) | ||
* `[!]` image of nuke bonus | ||
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Release 0.4.2 | ||
------------- | ||
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* `[*]` significant changes in strength-agility-vitality balance | ||
* `[*]` widesight now fairy increase sight area by 20% | ||
* `[*]` poison perk is 2 times stronger | ||
* `[!]` few major bugz | ||
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Release 0.4.1 | ||
------------- | ||
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* `[+]` new perk "magneto" | ||
* `[*]` game messages are written to stdout | ||
* `[*]` telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen | ||
* `[*]` more realistic laser aim will be helpful at night | ||
* `[!]` bug with changing the controls | ||
* `[!]` few errors in game messages | ||
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Release 0.4.0 | ||
------------- | ||
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* `[+]` new graphics for flamethrower and sawed-off shotgun | ||
* `[*]` moved to boost library | ||
* `[*]` small performance improvements | ||
* `[!]` [issue 49](https://github.com/ooxi/violetland/issues/49) (changing bindings is broken) | ||
* `[!]` [issue 51](https://github.com/ooxi/violetland/issues/51) (vitality does not affect health regeneration) | ||
* `[!]` [issue 52](https://github.com/ooxi/violetland/issues/52) (controls definitions not loads when starting program) | ||
* `[!]` [issue 53](https://github.com/ooxi/violetland/issues/53) (wrong values in highscores screen) | ||
* `[!]` issue with path to resources after install with cmake | ||
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Release 0.3.2 | ||
------------- | ||
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* `[+]` support of internationalization: english, french, russian, galician, spain | ||
* `[+]` new game mode "attack waves" | ||
* `[+]` new weapon "flamethrower" | ||
* `[+]` new perk "wide sight" | ||
* `[*]` new font | ||
* `[*]` more animations: teleportation, nuclear explosion | ||
* `[*]` some monsters have now the parameter "stamina" - they can't run all the time | ||
* `[*]` default player name is the system user name on linux platform | ||
* `[*]` [issue 19](https://github.com/ooxi/violetland/issues/19) (xp and item will drop out immediately after kill monster) | ||
* `[!]` [issue 36](https://github.com/ooxi/violetland/issues/36) and other fixes around movements of player and monsters | ||
* `[!]` [issue 38](https://github.com/ooxi/violetland/issues/38) (light is placed wrong for sawed-off shotgun) | ||
* `[!]` [issue 40](https://github.com/ooxi/violetland/issues/40) (blue cursor after death in teleportation mode) | ||
* `[!]` issues [45](https://github.com/ooxi/violetland/issues/45), [48](https://github.com/ooxi/violetland/issues/48) and other undocumented fixes to improve performance and reliability | ||
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Release 0.3.1 | ||
------------- | ||
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* `[+]` new weapon "SawedOff-Shotgun" | ||
* `[+]` game controls are changeable from game menu | ||
* `[+]` new perk "looting" | ||
* `[+]` support of 1366*768 resolution | ||
* `[*]` strength affects maximum health | ||
* `[*]` new HUD animation | ||
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Release 0.3.0 | ||
------------- | ||
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* `[+]` bonuses timers | ||
* `[!]` invalid volume of sound at options screen | ||
* `[!]` extra shot after teleportation | ||
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Release 0.2.10 | ||
-------------- | ||
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* `[+]` new perk "night vision" | ||
* `[+]` new bonus "nuke" | ||
* `[+]` new bonus "strength boost" | ||
* `[+]` new bonus "agility boost" | ||
* `[+]` new bonus "vitality boost" | ||
* `[+]` new bonus "teleport" and a possibility to switch action mode (fire/teleport) | ||
* `[+]` possibility to change some input binding (now in test mode, see comment for the commit r198) | ||
* `[*]` new HUD (Head-Up Display) | ||
* `[!]` fixed [issue 32](https://github.com/ooxi/violetland/issues/32) (pressing C when the player is dead will crash the game) | ||
* `[!]` fixed issues [29](https://github.com/ooxi/violetland/issues/29) and [33](https://github.com/ooxi/violetland/issues/33) (problems with adding of new weapons) | ||
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Release 0.2.9 | ||
------------- | ||
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* `[+]` new bonus "penetration bullets" | ||
* `[+]` death animations of player | ||
* `[+]` explantation of perks on char stats screen | ||
* `[*]` loading screen between pressing "new survival" and starting the game | ||
* `[*]` view of flashlight | ||
* `[!]` last entry of high scores table was always zero | ||
* `[!]` death animations of monsters were played above player | ||
* `[!]` rendering of main menu on wide resolutions | ||
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Release 0.2.8 | ||
------------- | ||
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* `[+]` mac os x support (10.5 or later) | ||
* `[+]` possibility to change graphic settings from options screen (there are issues on windows - see README) | ||
* `[+]` new graphics - image of weapon in the arms will change, animation of shells | ||
* `[*]` structure of a weapon store | ||
* `[*]` monsters can have any number of sounds of death | ||
* `[!]` fixed sound issues by explicit sound mixing | ||
* `[!]` issues of loading resources in *nix systems | ||
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Release 0.2.7 | ||
------------- | ||
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* `[*]` improved animation of monsters | ||
* `[!]` error on updating highscores | ||
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Release 0.2.6 | ||
------------- | ||
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* `[+]` new monster animation (spider) | ||
* `[+]` in-game information line about monster which cursor points to | ||
* `[*]` parameters of monsters are loaded from files | ||
* `[*]` names of monsters directories are names of monsters | ||
* `[*]` redesign of some game images | ||
* `[!]` sound issues are fixed by temporary turning off music fading | ||
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Release 0.2.5 | ||
------------- | ||
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* `[+]` new freeze bonus | ||
* `[+]` animation of monsters death | ||
* `[+]` corpses of monsters don't disappear | ||
* `[+]` master sound volume can be adjusted at options screen | ||
* `[+]` the resume item to main menu | ||
* `[*]` new separate directory tree for monsters | ||
* `[!]` game window couldn't be closed with the window close button | ||
* `[!]` issues of game installing in *nix systems | ||
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Release 0.2.4 | ||
------------- | ||
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* `[+]` hand grenades were added in addition to main weapon | ||
* `[+]` ability to select any directory for data at installation | ||
* `[+]` this file is added to the package | ||
* `[+]` new weapon M32 (sort of grenade launcher) | ||
* `[+]` ability to adjusting whether explosions can damage player (friendly fire) | ||
* `[*]` telekinesis is now more visible and funny | ||
* `[*]` medical kit can be small, medium or large | ||
* `[*]` music changer algorithm is changed, so music playback should be more smooth | ||
* `[*]` game window has cool icon on title bar | ||
* `[*]` bonuses animation | ||
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Release 0.2.3 and earlier | ||
------------------------- | ||
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Ancient history was once available at | ||
[Google Code](http://code.google.com/p/violetland/updates/list) and | ||
[nike.homelinux.com](http://nike.homeunix.com/violetland/) but are lost by now. | ||
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