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ooxi committed Oct 28, 2012
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Legend
======

* `[+]` a feature was added
* `[*]` some changes in existing features were made
* `[!]` a bug was fixed


Release 0.4.3 (2011-10-10)
--------------------------

* `[+]` integrated inventory sidebar (additional to HUD)
* `[!]` image of nuke bonus

Release 0.4.2
-------------

* `[*]` significant changes in strength-agility-vitality balance
* `[*]` widesight now fairy increase sight area by 20%
* `[*]` poison perk is 2 times stronger
* `[!]` few major bugz

Release 0.4.1
-------------

* `[+]` new perk "magneto"
* `[*]` game messages are written to stdout
* `[*]` telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen
* `[*]` more realistic laser aim will be helpful at night
* `[!]` bug with changing the controls
* `[!]` few errors in game messages

Release 0.4.0
-------------

* `[+]` new graphics for flamethrower and sawed-off shotgun
* `[*]` moved to boost library
* `[*]` small performance improvements
* `[!]` [issue 49](https://github.com/ooxi/violetland/issues/49) (changing bindings is broken)
* `[!]` [issue 51](https://github.com/ooxi/violetland/issues/51) (vitality does not affect health regeneration)
* `[!]` [issue 52](https://github.com/ooxi/violetland/issues/52) (controls definitions not loads when starting program)
* `[!]` [issue 53](https://github.com/ooxi/violetland/issues/53) (wrong values in highscores screen)
* `[!]` issue with path to resources after install with cmake

Release 0.3.2
-------------

* `[+]` support of internationalization: english, french, russian, galician, spain
* `[+]` new game mode "attack waves"
* `[+]` new weapon "flamethrower"
* `[+]` new perk "wide sight"
* `[*]` new font
* `[*]` more animations: teleportation, nuclear explosion
* `[*]` some monsters have now the parameter "stamina" - they can't run all the time
* `[*]` default player name is the system user name on linux platform
* `[*]` [issue 19](https://github.com/ooxi/violetland/issues/19) (xp and item will drop out immediately after kill monster)
* `[!]` [issue 36](https://github.com/ooxi/violetland/issues/36) and other fixes around movements of player and monsters
* `[!]` [issue 38](https://github.com/ooxi/violetland/issues/38) (light is placed wrong for sawed-off shotgun)
* `[!]` [issue 40](https://github.com/ooxi/violetland/issues/40) (blue cursor after death in teleportation mode)
* `[!]` issues [45](https://github.com/ooxi/violetland/issues/45), [48](https://github.com/ooxi/violetland/issues/48) and other undocumented fixes to improve performance and reliability

Release 0.3.1
-------------

* `[+]` new weapon "SawedOff-Shotgun"
* `[+]` game controls are changeable from game menu
* `[+]` new perk "looting"
* `[+]` support of 1366*768 resolution
* `[*]` strength affects maximum health
* `[*]` new HUD animation

Release 0.3.0
-------------

* `[+]` bonuses timers
* `[!]` invalid volume of sound at options screen
* `[!]` extra shot after teleportation

Release 0.2.10
--------------

* `[+]` new perk "night vision"
* `[+]` new bonus "nuke"
* `[+]` new bonus "strength boost"
* `[+]` new bonus "agility boost"
* `[+]` new bonus "vitality boost"
* `[+]` new bonus "teleport" and a possibility to switch action mode (fire/teleport)
* `[+]` possibility to change some input binding (now in test mode, see comment for the commit r198)
* `[*]` new HUD (Head-Up Display)
* `[!]` fixed [issue 32](https://github.com/ooxi/violetland/issues/32) (pressing C when the player is dead will crash the game)
* `[!]` fixed issues [29](https://github.com/ooxi/violetland/issues/29) and [33](https://github.com/ooxi/violetland/issues/33) (problems with adding of new weapons)

Release 0.2.9
-------------

* `[+]` new bonus "penetration bullets"
* `[+]` death animations of player
* `[+]` explantation of perks on char stats screen
* `[*]` loading screen between pressing "new survival" and starting the game
* `[*]` view of flashlight
* `[!]` last entry of high scores table was always zero
* `[!]` death animations of monsters were played above player
* `[!]` rendering of main menu on wide resolutions

Release 0.2.8
-------------

* `[+]` mac os x support (10.5 or later)
* `[+]` possibility to change graphic settings from options screen (there are issues on windows - see README)
* `[+]` new graphics - image of weapon in the arms will change, animation of shells
* `[*]` structure of a weapon store
* `[*]` monsters can have any number of sounds of death
* `[!]` fixed sound issues by explicit sound mixing
* `[!]` issues of loading resources in *nix systems

Release 0.2.7
-------------

* `[*]` improved animation of monsters
* `[!]` error on updating highscores

Release 0.2.6
-------------

* `[+]` new monster animation (spider)
* `[+]` in-game information line about monster which cursor points to
* `[*]` parameters of monsters are loaded from files
* `[*]` names of monsters directories are names of monsters
* `[*]` redesign of some game images
* `[!]` sound issues are fixed by temporary turning off music fading

Release 0.2.5
-------------

* `[+]` new freeze bonus
* `[+]` animation of monsters death
* `[+]` corpses of monsters don't disappear
* `[+]` master sound volume can be adjusted at options screen
* `[+]` the resume item to main menu
* `[*]` new separate directory tree for monsters
* `[!]` game window couldn't be closed with the window close button
* `[!]` issues of game installing in *nix systems

Release 0.2.4
-------------

* `[+]` hand grenades were added in addition to main weapon
* `[+]` ability to select any directory for data at installation
* `[+]` this file is added to the package
* `[+]` new weapon M32 (sort of grenade launcher)
* `[+]` ability to adjusting whether explosions can damage player (friendly fire)
* `[*]` telekinesis is now more visible and funny
* `[*]` medical kit can be small, medium or large
* `[*]` music changer algorithm is changed, so music playback should be more smooth
* `[*]` game window has cool icon on title bar
* `[*]` bonuses animation

Release 0.2.3 and earlier
-------------------------

Ancient history was once available at
[Google Code](http://code.google.com/p/violetland/updates/list) and
[nike.homelinux.com](http://nike.homeunix.com/violetland/) but are lost by now.

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