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Merge pull request pygame-community#2569 from ZeroWave022/spritecolli…
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…de-mask

Support collide_mask as collided argument in spritecollide
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MyreMylar authored Nov 18, 2023
2 parents 4677afb + a5962ed commit 9e2f4b3
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions buildconfig/stubs/pygame/sprite.pyi
Original file line number Diff line number Diff line change
Expand Up @@ -276,17 +276,17 @@ def spritecollide(
sprite: _HasRect,
group: AbstractGroup[_TSprite],
dokill: bool,
collided: Optional[Callable[[_HasRect, _TSprite], bool]] = None,
collided: Optional[Callable[[_TSprite, _TSprite2], Any]] = None,
) -> List[_TSprite]: ...
def groupcollide(
groupa: AbstractGroup[_TSprite],
groupb: AbstractGroup[_TSprite2],
dokilla: bool,
dokillb: bool,
collided: Optional[Callable[[_TSprite, _TSprite2], bool]] = None,
collided: Optional[Callable[[_TSprite, _TSprite2], Any]] = None,
) -> Dict[_TSprite, List[_TSprite2]]: ...
def spritecollideany(
sprite: _HasRect,
group: AbstractGroup[_TSprite],
collided: Optional[Callable[[_HasRect, _TSprite], bool]] = None,
collided: Optional[Callable[[_TSprite, _TSprite2], Any]] = None,
) -> Optional[_TSprite]: ...

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