Change the version before buidling into dev/builder/build.sh
and modify the VERSION
bash variable.
Keep the CK versioning and append the TAO build version.
For example :
VERSION="4.14.1 DEV"
Becomes
VERSION="4.14.1 TAO-1"
Then
VERSION="4.14.1 TAO-2"
cd dev/builder
./build.sh
The release is located under dev/builder/release/ckeditor
.
The complete folder must be copied into lib/ckeditor/
of @oat-sa/tao-core-shared-libs
The built versions checksums aren't identical because the source code contains timestamps generated at build time.
- To use the uncompiled version of CK for development purposes, please revert the hack in the file
core/scriptloader
:git checkout f8daebc8e69c4ee216455f9b20134890aab3e4b8 -- core/scriptloader.js
- Set it back before rebuilding.
git checkout develop -- core/scriptloader.js
- If you need to modify TAO skin, you'll find the SASS source files in
@oat-sa/tao-core-ui-fe
. They are not in this repo. - To compile, use the grunt task
npm run buildScss
- Once compiled, copy the css files from
tao-core-ui-fe/css/ckeditor/skins/tao/*
into theskins/tao/
folder of this repository. This will avoid accidental override of the skin when moving a new CK build into TAO.
To keep CKEditor up-to-date folow the next instruction
Find out more in the Browser Compatibility guide.
Attention: The code in this repository should be used locally and for development purposes only. We do not recommend using it in a production environment because the user experience will be very limited.
There is no special installation procedure to install the development code. Simply clone it to any local directory and you are set.
This repository contains the following branches:
master
– Development of the upcoming minor release.major
– Development of the upcoming major release.stable
– Latest stable release tag point (non-beta).latest
– Latest release tag point (including betas).release/A.B.x
(e.g.4.0.x
,4.1.x
) – Release freeze, tests and tagging. Hotfixing.
Note that both master
and major
are under heavy development. Their code did not pass the release testing phase, though, so it may be unstable.
Additionally, all releases have their respective tags in the following form: 4.4.0
, 4.4.1
, etc.
The samples/
folder contains some examples that can be used to test your installation. Visit CKEditor 4 Examples for plenty of samples showcasing numerous editor features, with source code readily available to view, copy and use in your own solution.
The development code contains the following main elements:
- Main coding folders:
core/
– The core API of CKEditor 4. Alone, it does nothing, but it provides the entire JavaScript API that makes the magic happen.plugins/
– Contains most of the plugins maintained by the CKEditor 4 core team.skin/
– Contains the official default skin of CKEditor 4.dev/
– Contains some developer tools.tests/
– Contains the CKEditor 4 tests suite.
A release-optimized version of the development code can be easily created locally. The dev/builder/build.sh
script can be used for that purpose:
> ./dev/builder/build.sh
A "release-ready" working copy of your development code will be built in the new dev/builder/release/
folder. An Internet connection is necessary to run the builder, for the first time at least.
Read more on how to set up the environment and execute tests in the CKEditor 4 Testing Environment guide.
Use the CKEditor 4 GitHub issue page to report bugs and feature requests.
Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license