Releases: oRazeD/GrabDoc
Releases · oRazeD/GrabDoc
2.0
This version of GrabDoc was developed in Blender 4.3.
What's New
- Refactored UI.
- More modular; easier to hide UI you don't need after initial setup.
- Bake maps will now outline required and optional socket names the shader supports.
- Improved internal documentation and user tooltips / warnings across the board.
- Refactored internal baking and node system.
- Developing new baker types only takes a node group and a few minutes now!
- Clean-up on Map Preview exit has been fully automated across all bake types.
- Created the first complete documentation for teaching the inner workings of GrabDoc.
- Added button in UI header that redirects to the documentation webpage.
- Added multi-baker support for all bake map types.
- Added "Custom" bake map type.
- Use any Node Group as your baking shader. (BYO shader!)
- Added "Alpha" socket support to most bake types
- Occlusion, Material ID, and Custom bakers leave this socket intentionally unlinked
- Added filtering overrides for all bake map types.
- When disabled, filtering will now render with a .01px filter. (Can't turn off fully)
- Enabled by default on Material ID baker.
- Added bevel weight support to Normals baker. (Cycles only)
- Added invert support to Occlusion and Metallic bakers.
- Complete coverage of grayscale maps with inversion properties!
- Added remaining built-in Blender methods for generating ID maps.
- Added default relative file path for export path.
- No longer required to set a path before exporting, just save the Blend file!
- Added User Preference for disable GrabDoc bindings while in Map Preview.
- Pressing Escape while in modal operators (move, rotate, etc.) would also exit the preview.
- Avoids friction for users that prefer working in Map Preview.
- Moved auto-camera exit option for Map Preview to the User Preferences.
Fixes / Changes
- Objects added while in Map Preview will have materials automatically applied.
- Avoids needing to leave and re-enter preview every time you add a new object.
- On Map Preview exit, the shader graph clean-up automation will no longer remove GrabDoc node groups added to the graph by the user.
- These make for great example cases when making your own node groups.
Add
→Group
→GD_Normals
...
- Bake maps not supported in all baking engines will now be disabled by default.
- Shouldn't see any empty textures exported using default settings now.
- Bake maps that require shader manipulation.
- Improved scene property caching and loading methods for Map Preview.
- Disabled system for avoiding material application based on camera frustum in Map Preview.
- Fails in some edge cases while not providing significant speed increase in smaller scenes.
- This optimization still exists as a setting in User Preferences.
- Fixed a handful of unreported bugs with previous builds.
Known Limitations
- Presets, Marmoset, and Channel Packing only support the first / default generated bake maps.
- Integration disabled, shouldn't see errors appear because of this.
1.4.6
v1.4.5
A minor patch for GrabDoc
What's Changed
- Pack channel operator for masks by @CGDJay in #7
- Inclusion of Material AO (Derived from normal map) and reorganization of bakers UI to match substance designer for better UX by @CGDJay in #8
New Contributors
Full Changelog: v1.4.1...v1.4.5
GrabDoc 1.4.1
A minor patch for GrabDoc
GrabDoc 1.4
A major update for GrabDoc
GrabDoc 1.3.3
A minor patch release for GrabDoc
GrabDoc 1.3.2
A minor patch release for GrabDoc
GrabDoc 1.3.1
A minor patch release for GrabDoc
GrabDoc 1.3
A major update release for GrabDoc
GrabDoc 1.2
A major update release for GrabDoc