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Hardware acceleration enabled by simply replacing Bitmap.setPixel within 2x loops to Canvas.drawRect, how could they draw pixels mannually like that... Now it's 20 times faster.
Tried to solve (some of) memory leak problem by using lots of WeakReference and making AsyncTasks static. Still pretty much leaks that we've no idea about.
Support for MCPE 1.2.13+ chunk format rewritten in Java, to overcome the fucking JNI latency and better fit into the existing design pattern.
All features works for new level format now.
Sorry but in previous release we filled the packageName wrong, so uninstall previous version if you had it installed from release page of this git repository.