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Hardware acceleration and code clean-up

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@oO0oO0oO0o0o00 oO0oO0oO0o0o00 released this 19 Jan 11:02
· 81 commits to master since this release
  • Hardware acceleration enabled by simply replacing Bitmap.setPixel within 2x loops to Canvas.drawRect, how could they draw pixels mannually like that... Now it's 20 times faster.
  • Tried to solve (some of) memory leak problem by using lots of WeakReference and making AsyncTasks static. Still pretty much leaks that we've no idea about.
  • Support for MCPE 1.2.13+ chunk format rewritten in Java, to overcome the fucking JNI latency and better fit into the existing design pattern.
  • All features works for new level format now.
  • Sorry but in previous release we filled the packageName wrong, so uninstall previous version if you had it installed from release page of this git repository.
  • Ignore the strange characters below.
  • 使用了支持硬件加速的渲染方式,应该比之前快20倍左右;解决了部分内存泄漏但是反复使用还可能OOM崩溃;上次填错了包名,如果从这个Github项目下载了之前的版本,需要手动卸载。