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Reserves UI Panel #27

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merged 4 commits into from
Dec 19, 2023
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Brent-Call
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@Brent-Call Brent-Call commented Dec 19, 2023

Adds a Reserves Panel to the Challenges Tab.

  • The Reserves Panel is visible if there are reserves OR if the player has the Chronophysics tech (the one that carries over between resets).
  • The Reserves Panel contains a short summary of how the mechanic works.
  • The Reclaim Reserves Button is moved to the top of the Reserves Panel; its functionality is unchanged.
  • If there are reserves, but the player can't claim them because they are in a Challenge, a line of text appears explaining as such.
  • The Reserves Panel shows the player what resources they have in reserve; if they have no resources, a line of text appears explaining as such.
  • If the player doesn't have ASCOH, the Reserves Panel vaguely describes how many different types of resources are in reserve.
image
  • If the player does have ASCOH, the Reserves Panel lists exactly what resources are in reserve & how much of each.
  • The Reserves Panel shows the player how many Cryochambers are in reserve.
  • If the player has ASCOH, the Reserves Panel lists the kittens in reserve by name, mentioning their trait & rank.
  • If there are more than 50 kittens in reserve, the Reserves Panel only lists the first 50.
image
  • If the player has fractured pacts, the kitten names, traits, & ranks are obscured.
  • The repetitive text "your game will be reset in order to enable the challenge" has been moved from each individual Challenge tooltip to a block of text at the top of the Challenges Panel & visible if at least 1 Challenge is pending. The exception to this is the Iron Will tooltip, which remains the same.
image

@Brent-Call Brent-Call merged commit a0623e2 into nuclear-unicorn:dev/beta Dec 19, 2023
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@Brent-Call Brent-Call deleted the reservesUI branch March 6, 2024 16:28
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2 participants