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Added Foreign Policies: Relations #11
Merged
Brent-Call
merged 13 commits into
nuclear-unicorn:dev/beta
from
SilenceFactor:feature/collaboration
Mar 6, 2024
Merged
Added Foreign Policies: Relations #11
Brent-Call
merged 13 commits into
nuclear-unicorn:dev/beta
from
SilenceFactor:feature/collaboration
Mar 6, 2024
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A candidate for integration, we will likely cherry pick the core framework and move the parts one by one. Please keep it unmerged for now. |
it only runs when it has to. Unlock realtion tied to calculateEffects so MP diplomacy can upgrade it and run it on load. Race Standing requirement removed. Added a few comments.
Removed Shark Shipwrights Change: Lizard Priests
Embassy requirement and policy costs adjusted.
Changed Dragon Astrologers and Lizard Ecologists. Removed some unused code.
- Added Spider Paleontologists - Changed Spider Geologists - Nerfed Griffin Machinists
- Spider Geologists are now based on embassies - Shark Botanists refine bonus in IW is now instead wood bonus
Fix error with meta being undefined--oopsie, that was my bad
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Foreign Policy update
Each of the Cath races have 2-3 choices of collaboration/relations policy. All of them will grant a small but significant unique bonus, all of which are good options to make the choice difficult. These policies are meant to be gradually unlocked in the middle of the run.
Unlock conditions:
Enough embassies built, 20 per race.
‘Metaphysics – Diplomacy’ This makes diplomacy a fun purchase on no reset runs, and delay the many policies added to later runs for new players.
Price: Based on embassy cost, the more it costs, the more the policy costs.
Isolationism:
Doesn’t block the collaboration policies.
Updated:2024.01.16
Details: KG_foreign_relations.docx