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Persist resource settings #109

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Brent-Call
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Useful features:

  • In the Workshop tab, the "one craft every X sec" will change to "X crafts per second" if the numbers get too unreasonable.
  • The game will now remember the "Auto-Pin Leviathans" setting when you save & load.
  • The game will now remember the "show hidden resources" setting when you save & load.
  • The game will now remember which pseudo-resources you had set to be hidden/visible when you save/load.

Less useful features:

  • Worship, epiphany, & necrocorn deficit will be flagged as "not unlocked" if it makes sense to do so.
  • The shouldComponentUpdate function works now. Admittedly, it's not great, but it's better than it was before.
  • For resources with no storage, instead of showing their percentage, it shows their value.
  • Fixed a typo in Post Apocalypse.

@Brent-Call Brent-Call changed the base branch from master to dev/beta January 17, 2025 22:12
@bloodrizer bloodrizer merged commit af758ef into nuclear-unicorn:dev/beta Jan 17, 2025
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@Brent-Call Brent-Call deleted the persistResourceSettings2 branch January 18, 2025 00:30
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3 participants