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# RimWorld-Infused | ||
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[] | ||
(http://rimworldgame.com/) | ||
[] | ||
(https://ludeon.com/forums/index.php?topic=11171.msg111243#msg111243) | ||
[](http://rimworldgame.com/) | ||
[](https://ludeon.com/forums/index.php?topic=11171.msg111243#msg111243) | ||
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A unique way to make unique items for your special colonists: Randomly enchants equipment. | ||
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##Features | ||
###Varying infusions for everyone | ||
## Features | ||
### Varying infusions for everyone | ||
All weapons and apparels(Except personal shield) have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too. | ||
###Stat bonuses | ||
### Stat bonuses | ||
A infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more. | ||
###Fully customizable | ||
### Fully customizable | ||
If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. | ||
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##F.A.Q. | ||
###Can I install this on existing colonies? | ||
## F.A.Q. | ||
### Can I install this on existing colonies? | ||
Yes, you can use Infused with your ongoing game. | ||
###Can I use this with (random mod)? | ||
### Can I use this with (random mod)? | ||
Unless it redefines any of Core StatDef. You can still able to use both, but either infusion bonus will not work, or (random mod)'s overwrite will be undone. | ||
###License info | ||
### License info | ||
Infused uses this [license](https://ludeon.com/forums/index.php?topic=11171.msg111243#msg111243). | ||
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##Requirements | ||
[Community Core Library](https://github.com/RimWorldCCLTeam/CommunityCoreLibrary) | ||
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