Changelog:
- Added
libmulti_set_gms2_pixel_format
andlibmulti_get_gms2_pixel_format
to toggle GMS 2 pixel format behavior.
How to use
- GM:S 1.4 users: Import the
libmulti.gmz
project and look at the sample object. - GMS 2.2.5 users: Import the
libmulti.gms2.yyz
project and look at the sample object. - GMS 2.3.1+ users: Import the
libmulti.gms23.yyz
project and look at the sample object.
How to integrate into your own game
This implies you've already imported and tinkered with the sample project. (oh and also read the docs a bit)
- Load your game project.
- Right click at
Extensions
then clickAdd Existing
- Then in the opened up file dialog, navigate to the
extensions
folder in the sample libmulti project - And then choose the
libmulti.extension.gmx
file if you're using GM:S 1.4 or thelibmulti.yy
file if you use GMS 2+. - A new extension called
libmulti
should be added, then you're good to go!
How to update the extension
- Load your game project.
- Right click on the
libmulti
extension, then clickDelete
and agree. - Re-add the new extension (see
How to integrate into your own game
). - Try running your game again, if all went fine, have fun.