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Nilay edited this page May 21, 2022 · 1 revision

Welcome to the VoxelHashing_demo wiki!

The goal of this project is to have a fast + scalable 3D reconstruction pipeline. It's an implementation of this paper : VoxelHashing

The pipeline is divided in following stages :

  1. Acquisition + point cloud generation : acquire depth(+ possibly RGB) frames from 3D sensor and generate point clouds for further processing.
  2. Tracking : Compute dense correspondence between frames n and n-1, use these correspondences to
    a) solve a non-linear least squares formulation of point-to-plane distance metric
    b) project the solution in prev step to get a valid rigid-body motion matrix (SE(3) group object) that describes camera movement
  3. Reconstruction : The camera-movement matrix such obtained is used as input to a depth-integration system. We voxelize the point clouds and store them into a global-accumulation buffer
  4. Visualization : Enable rendering of said voxel-geometry
  5. Streaming output : to network/secondary storage -- most likely I won't implement this
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