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NoSpawn Entitys #967
NoSpawn Entitys #967
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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the easy pry ones i think can stay, i think they can be used in spooky POI maps with no power, otherwise its good
Resources/Prototypes/Entities/Structures/Doors/Airlocks/easy_pry.yml
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Resources/Prototypes/Entities/Structures/Doors/Airlocks/easy_pry.yml
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
… into 2024-02-01-DoorsProtos
About the PR
Added NoSpawn on all doors we want to avoid mapping on ships to cleanup the spawn menu, left only the one we do use.
Added also the windoors, and large APC.
Warp points and switchs
Why / Balance
Less bloat on spawn menu, less room for errors when making a grid
Technical details
.yml
Media
N/A
Breaking changes
All thing that are mapped will not be effected by this change.
Changelog
N/A