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Public Transit #850
Public Transit #850
Conversation
the map checker is going to fail because I used APUs I reckon |
its ready |
Only 2 issues I can think of is sound related with FTL but it will be fixed from upstream later. So if anyone fly in space with jetpack where the ship about to show up, they will gib, just keep in mind we need to change it back when we merge. |
its just using regular ftl code, nothing special, so if it affects the bus, it will likely affect purchasing new ships as well, since its basically the same action that happens in regards to FTL. Good to know for the future though |
About the PR
This implements an automated public transport shuttle that moves between Frontier proper, and a select few POIs. At the moment, the bus stops at Frontier, at Tinnia's, and the Exped lodge, although the order of the stops is typically a bit random. In the future, the NFSD will likely be added to the stop.
Why / Balance
free transport, to help people get around, to bring back that wow classic feeling of waiting for the blimp with your homies to go raid stormwind
Technical details
adding the
StationTransit
component to a grid while mapping, similar to adding theBecomesStation
component, will allow a grid to be added to the list of bus stops dynamically whenever its loaded in.Race conditions on component/map init events resulted in a slightly hacky workaround to prevent the system from adding a map that a mapper is working on, from being added to the bus stop list. As a result of this less-than-ideal workaround, only grids/maps spawned into the default game map (the default playing field for players while in a game) are allowed to be put on to the bus stop list.
Media
Breaking changes
Changelog
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