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Add Bosses to VGroids #2559

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ErhardSteinhauer
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About the PR

Added the following bosses:

  • Basalt VGroid: Mercenary Captain.
  • Cave VGroid: Explorer Captain (ghost role). Added T3 spawns to the interior.
  • Chromite VGroid: Ascended Cultist.
  • Scrap VGroid: One Star Unit or Guardian Unit (random). Added drone spawns to the exterior.
  • Snow VGroid: Xeno Queen (ghost role) and Leviathing.

Why / Balance

Danger!

How to test

  1. Use addgamerule command to spawn VGroid, eg: addgamerule BluespaceDungeonCave
  2. Take control over a boss and leave the grid, mob should become pacified and despawned after ~15 sec off-grid.

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Breaking changes

Changelog
🆑 erhardsteinhauer

  • tweak: Hostile faction bosses can now be encountered on VGroids.

@ErhardSteinhauer ErhardSteinhauer marked this pull request as ready for review December 14, 2024 00:31
@@ -144,6 +144,13 @@
entity: SpawnMobRogueScapT1
count: 25
minGroupSize: 1
maxGroupSize: 2
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MFW 50 Rogue

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65 mobs total with the drones below - might be a considerable problem given the limit of 128 AIs at once - we could increase it and see if it chugs.

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I think this was done by mistake (I hope lol)
Up to 50 is too much

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Kinda, forgor to change numbers when copied the lines

Comment on lines 252 to 253
minCount: 1
maxCount: 3
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Multiple bosses, or should this be 1-1?

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I think ideally 1 boss per dungeon

@whatston3
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Largely seems fine giving it a read. Will test briefly.

@ErhardSteinhauer
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lowered the numbers

@whatston3
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New numbers make more sense, prior testing looked good.

@dvir001
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dvir001 commented Dec 18, 2024

Mercs might be a bit loaded but so be it

@dvir001 dvir001 merged commit 25f7d3a into new-frontiers-14:master Dec 18, 2024
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FrontierATC added a commit that referenced this pull request Dec 18, 2024
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3 participants