HealingSystem: Check bleeding or restoring blood in HasDamage. #2457
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About the PR
Allows healing items to repeatedly heal if they staunch bleeding or restore blood on a target that isn't damaged in a relevant way (e.g. using gauze or a blood pack on a bleeding body with 50% blood volume, but only radiation damage)
Why / Balance
https://discord.com/channels/1123826877245694004/1307968742340427828
Checks were inconsistent - one of two existing ones looked at restoring blood, neither looked at staunching blood. With different maxBleedAmounts, this becomes much more relevant.
How to test
Media
Requirements
Breaking changes
Changelog
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