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Construction Bag #1487

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ErhardSteinhauer
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@ErhardSteinhauer ErhardSteinhauer commented Jun 7, 2024

About the PR

Adds bags similar to ore bags, but for construction materials. Regular version is available through loadouts, can be printed from engineering techfab, bluespace version can be printed from protolathe and engineering techfab after completing T1 industrial research "Construction Bags".

Why / Balance

Feels like there should be one for construction mats.

How to test

spawn various construction mats, spawn construction bag, wear it in belt slot, observe

Media

  • This PR does not require an ingame showcase

Breaking changes

None afaik

Changelog
🆑

  • add: Added construction bags: similar in function to ore bags, but for construction materials. Available through loadouts, can be printed from engineering techfab or protolathe after completing the T1 industrial research.

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github-actions bot commented Jun 7, 2024

RSI Diff Bot; head commit 4ee7093 merging into 2eb75fe
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_NF/Objects/Specific/Engineering/construction_bag.rsi

State Old New Status
equipped-BELT-bluespace-overlay-unshaded Added
equipped-BELT-bluespace-overlay Added
equipped-BELT Added
icon-bluespace-overlay-unshaded Added
icon-bluespace-overlay Added
icon Added
inhand-left-bluespace-overlay-unshaded Added
inhand-left-bluespace-overlay Added
inhand-left Added
inhand-right-bluespace-overlay-unshaded Added
inhand-right-bluespace-overlay Added
inhand-right Added

Edit: diff updated after 4ee7093

@dvir001
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dvir001 commented Jun 7, 2024

Based and mats filled.

@github-actions github-actions bot added the S: Needs Review This PR is awaiting reviews label Jun 7, 2024
@github-actions github-actions bot added C# and removed No C# labels Jun 7, 2024
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Looking good! Got two questions, one about the sprite, the other, the whitelist, but this should be neat for building megaprojects.

Comment on lines 48 to 49
- state: icon-bluespace-overlay
shader: unshaded
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This looks great with the blue bit unshaded, but it seems strange that the wires are unshaded. The ore bag is also weirdly inconsistent, both the wires and middle are unshaded.
image

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fixed this one

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image

Comment on lines 24 to 31
whitelist:
tags:
- Ingot
- RawMaterial
- RodMetal1
- Sheet
components:
- RodMetal
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Got this to magnet up biomass, cotton, pyrotton, and prize tickets, which seemed odd.
Cables don't seem to get picked up, which I might've expected.

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And fixed this one too

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oh, wait, prize tickets..

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image

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Done

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Retesting.

@ErhardSteinhauer
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Also added common variant to loadouts

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One nitpick and an odd thing I noticed.

The odd thing - I noticed that, inserting a stack of bananium and bones into a construction bag on the floor, I keep getting a "This doesn't go in there" message, but it inserts successfully. Not sure why that is at the moment - BaseStorage behaviour? I'll look into it briefly.

tier: 1
cost: 5000
recipeUnlocks:
- ConstructionBag
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Technically, the ConstructionBag recipe isn't used in the protolathe, and isn't unlocked by this in the engineering techfab since it's a static recipe. I think it could be removed from this list.

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Sure, can do

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One nitpick and an odd thing I noticed.

The odd thing - I noticed that, inserting a stack of bananium and bones into a construction bag on the floor, I keep getting a "This doesn't go in there" message, but it inserts successfully. Not sure why that is at the moment - BaseStorage behaviour? I'll look into it briefly.

Same thing with cloth and silk too. All those mats have Food component.

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One nitpick and an odd thing I noticed.
The odd thing - I noticed that, inserting a stack of bananium and bones into a construction bag on the floor, I keep getting a "This doesn't go in there" message, but it inserts successfully. Not sure why that is at the moment - BaseStorage behaviour? I'll look into it briefly.

Same thing with cloth and silk too. All those mats have Food component.

I have a hunch it's because the component you're looking for only exists on the server and not on the client. The client fails, but the server succeeds. Let me run a quick test.

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Also, thoughts about adding inflatable barriers/doors to the list?

@ErhardSteinhauer
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Also, thoughts about adding inflatable barriers/doors to the list?

Seems like a good idea, yeah

@ErhardSteinhauer
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One nitpick and an odd thing I noticed.
The odd thing - I noticed that, inserting a stack of bananium and bones into a construction bag on the floor, I keep getting a "This doesn't go in there" message, but it inserts successfully. Not sure why that is at the moment - BaseStorage behaviour? I'll look into it briefly.

Same thing with cloth and silk too. All those mats have Food component.

I have a hunch it's because the component you're looking for only exists on the server and not on the client. The client fails, but the server succeeds. Let me run a quick test.

You're probably right, same happens to wood planks which aren't edible yet

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Also wonder if it should accept circuit boards

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Also wonder if it should accept circuit boards

Eh. Seems less directly relevant - you could then make the argument for the components and other things that belong in machine frames or computers. Bit of a slippery slope.

My hunch seemed to be correct. With the ConstructionMaterialsComponent in Content.Shared, the client doesn't get any error message. I'm still getting doubled insert noises, though. This doesn't happen with the ore bag, might look more into that.

I'd recommend three things for now:

  1. Move the ConstructionMaterialsComponent definition to Client.Shared.
  2. Remove _NF from its namespace (it's meant to share namespace with the folder above).
  3. Rename the file to ConstructionMaterialsComponent.cs to match the class name.

Happy to approve with those changes unless I can figure out why we're getting duplicated requests.

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Eh. Seems less directly relevant - you could then make the argument for the components and other things that belong in machine frames or computers. Bit of a slippery slope.

It is a slippery slope since machine prats like capacitors can be picked by RPED. But there is no device that can pick up circuit boards or basic electronic boards. And large construction projects might need quite a lot of those (mostly airlocks though).

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My hunch seemed to be correct. With the ConstructionMaterialsComponent in Content.Shared, the client doesn't get any error message. I'm still getting doubled insert noises, though. This doesn't happen with the ore bag, might look more into that.
I'd recommend three things for now:
Move the ConstructionMaterialsComponent definition to Client.Shared.
Remove _NF from its namespace (it's meant to share namespace with the folder above).
Rename the file to ConstructionMaterialsComponent.cs to match the class name.
Happy to approve with those changes unless I can figure out why we're getting duplicated requests.

Done

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Looking better! Leaving my approval - if you change anything, happy to retest, but I'm fine with this as it is.

The double insert issue only happens with the component lookup in the whitelist, that's why it doesn't happen with the ore bag. No more issue with error printouts, though.

@dvir001 dvir001 merged commit 3d61b18 into new-frontiers-14:master Jun 11, 2024
14 checks passed
FrontierATC added a commit that referenced this pull request Jun 11, 2024
blueDev2 added a commit to blueDev2/frontier-station-14 that referenced this pull request Jun 11, 2024
commit c7d7e7b
Author: FrontierATC <[email protected]>
Date:   Tue Jun 11 22:04:03 2024 +0000

    Automatic Changelog (new-frontiers-14#1437)

commit 0937fac
Author: Dvir <[email protected]>
Date:   Wed Jun 12 01:03:34 2024 +0300

    Cats Carp Suit (new-frontiers-14#1437)

    * SuitUp

    * Fix

    * Fix

    * Update pets.yml

    * Update pets.yml

    * Update pets.yml

    * Update pets.yml

commit 27356d5
Author: FrontierATC <[email protected]>
Date:   Tue Jun 11 19:18:08 2024 +0000

    Automatic Changelog (new-frontiers-14#1500)

commit f2076bb
Author: TsjipTsjip <[email protected]>
Date:   Tue Jun 11 21:17:43 2024 +0200

    Pen signing rework (new-frontiers-14#1500)

    * Port pen signing from Sector-Umbra/Sector-Umbra#47

    * Remove stampedBorderless references in maps from old signing system

    * Remove the existence of PenComponent

commit 4d053b7
Author: FrontierATC <[email protected]>
Date:   Tue Jun 11 18:52:32 2024 +0000

    Automatic Changelog (new-frontiers-14#1487)

commit 3d61b18
Author: ErhardSteinhauer <[email protected]>
Date:   Tue Jun 11 21:52:05 2024 +0300

    Construction Bag (new-frontiers-14#1487)

    * initial commit

    * Un Tag

    * fixes

    * no tickets

    * research thingy

    * inflatable walls, shared.comp

    ---------

    Co-authored-by: Dvir <[email protected]>

commit df97e8b
Author: FrontierATC <[email protected]>
Date:   Tue Jun 11 18:12:07 2024 +0000

    Automatic Changelog (new-frontiers-14#1491)

commit 4839227
Author: Whatstone <[email protected]>
Date:   Tue Jun 11 14:11:38 2024 -0400

    Loadouts: add overrides for name, description, and preview entity (new-frontiers-14#1491)

    * Add loadout name, desc, preview entity overrides

    * Fix for nullable fields

    * Add survival box

    * Update survival.yml

    * More edits

    ---------

    Co-authored-by: Dvir <[email protected]>

commit 32df6dc
Author: FrontierATC <[email protected]>
Date:   Mon Jun 10 15:37:29 2024 +0000

    Automatic Changelog (new-frontiers-14#1497)

commit 328edff
Author: GreaseMonk <[email protected]>
Date:   Mon Jun 10 17:37:03 2024 +0200

    Fix artifact fragment spawn rate (new-frontiers-14#1497)

commit a120ab2
Merge: d4b5016 2707d95
Author: GreaseMonk <[email protected]>
Date:   Mon Jun 10 10:51:22 2024 +0200

    Merge pull request new-frontiers-14#1431 from dvir001/2024-05-28-HTNSystem

    Update HTNSystem.cs

commit d4b5016
Author: FrontierATC <[email protected]>
Date:   Sun Jun 9 17:53:33 2024 +0000

    Automatic Changelog (new-frontiers-14#1214)

commit 55c772f
Author: Tych0 <[email protected]>
Date:   Sun Jun 9 18:53:08 2024 +0100

    NSF Broadhead (New) - Medium Detective NSFD Vessel (new-frontiers-14#1214)

    * Adds the NSF Broadhead, a new medium size detective-oriented NSFD shuttle.

    * Update Broadhead after review

    * Removed old files after relocating them to the correct dir

    * Security thrusters/gyro are now NFSD versions

    * Updates to new prototype names

    * Made requested changes and some other stuff

    ---------

    Co-authored-by: Maxtone <[email protected]>

commit 4792913
Author: FrontierATC <[email protected]>
Date:   Sat Jun 8 22:02:00 2024 +0000

    Automatic Changelog (new-frontiers-14#1493)

commit de69cf9
Author: Whatstone <[email protected]>
Date:   Sat Jun 8 18:01:36 2024 -0400

    Add wanted status, job icon, health icon to Brigmedic HUD (new-frontiers-14#1493)

    * Brigmedic HUD: inherit from NFSD HUD

    * Brigmedic: reparent under med & nfsd huds

commit 73ecff4
Author: Dvir <[email protected]>
Date:   Sat Jun 8 20:55:09 2024 +0300

    Fix mech codes to stop AI abuse (new-frontiers-14#1492)

    * Fix Mechs

    * Update Content.Server/Mech/Systems/MechSystem.cs

    Was

    Co-authored-by: Whatstone <[email protected]>

    * Update Content.Server/Mech/Systems/MechSystem.cs

    Sure

    Co-authored-by: Whatstone <[email protected]>

    * Update Content.Shared/Mech/EntitySystems/SharedMechSystem.cs

    Co-authored-by: Whatstone <[email protected]>

    ---------

    Co-authored-by: Whatstone <[email protected]>

commit a8c22c7
Author: FrontierATC <[email protected]>
Date:   Sat Jun 8 14:41:07 2024 +0000

    Automatic Changelog (new-frontiers-14#1490)

commit e9c2534
Author: AndresE55 <[email protected]>
Date:   Sat Jun 8 10:40:33 2024 -0400

    Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) (new-frontiers-14#1490)

    * Update DevourSystem.cs

    * Update DevourSystem.cs

    * Update Content.Server/Devour/DevourSystem.cs

    ---------

    Co-authored-by: Lyndomen <[email protected]>
    Co-authored-by: metalgearsloth <[email protected]>

commit 0ad77b4
Author: FrontierATC <[email protected]>
Date:   Fri Jun 7 21:53:26 2024 +0000

    Automatic Changelog (new-frontiers-14#1305)

commit 8342e26
Author: Dvir <[email protected]>
Date:   Sat Jun 8 00:52:59 2024 +0300

    Mail Truck (Update) (new-frontiers-14#1305)

    * Mail

    * Update mailtruck.yml

    * Update mailtruck.yml

    * Update mailtruck.yml

commit de8a049
Author: FrontierATC <[email protected]>
Date:   Fri Jun 7 17:10:44 2024 +0000

    Automatic Changelog (new-frontiers-14#1473)

commit 53dd031
Author: Dvir <[email protected]>
Date:   Fri Jun 7 20:10:14 2024 +0300

    Mail Buff (new-frontiers-14#1473)

    * MailUp

    * Update base_mail.yml

    * Update base_mail.yml

    * Update MailTeleporterComponent.cs

    * Update MailComponent.cs

    * Update base_mail.yml

    * Update base_mail.yml

    * Update Resources/Prototypes/Nyanotrasen/Entities/Objects/Specific/Mail/base_mail.yml

    Sure

    Co-authored-by: Whatstone <[email protected]>

    ---------

    Co-authored-by: Whatstone <[email protected]>

commit 7e0de7c
Author: Hamblinius <[email protected]>
Date:   Fri Jun 7 16:35:20 2024 +0100

    Brown Flat Cap in Loadouts (new-frontiers-14#1483)

    * Brown Flat Cap in Loadouts
    This PR adds the brown flat cap to the loadouts for the contractor, pilot, and mercenary.
    The grey flat cap is available in the loadouts but the brown one was conspicuously absent (and I need a cool hat that matches my outfit).
    ![](https://files.catbox.moe/unsvyu.png)
    ![](https://files.catbox.moe/vi8osp.png)

    * Update stationrep_loadout_groups.yml

    ---------

    Co-authored-by: Dvir <[email protected]>

commit 2eb75fe
Author: SirMcSlushers <[email protected]>
Date:   Fri Jun 7 10:59:47 2024 -0400

    Nonlethal Vending Machine (Practice Rounds & Etc) (new-frontiers-14#1352)

    * Nonlethal Vending Machine (Practice Rounds & Etc)

    * Updated

    * Updated

    * Added the Restocking

    * Update meta.json

    * Cleanup

    * Update eject-unshaded.png

    * Fixup

    ---------

    Co-authored-by: Dvir <[email protected]>

commit c8eee32
Author: FrontierATC <[email protected]>
Date:   Fri Jun 7 10:59:04 2024 +0000

    Automatic Changelog (new-frontiers-14#1474)

commit 4ebccb1
Author: Whatstone <[email protected]>
Date:   Fri Jun 7 06:58:39 2024 -0400

    Restore rubber rounds to nfsd techfab, r&d server (new-frontiers-14#1474)

commit 7ed77cd
Author: FrontierATC <[email protected]>
Date:   Fri Jun 7 09:53:41 2024 +0000

    Automatic Changelog (new-frontiers-14#1445)

commit 280e6be
Author: Maxtone <[email protected]>
Date:   Fri Jun 7 04:53:14 2024 -0500

    Private Security Hardsuit and New Merc Loadout Options (new-frontiers-14#1445)

    * phase 1

    * Suit and extra loadout options for merc

    * inhand update

    * Update mercenary_loadout_groups.yml

    * Update hardsuit-helmets.yml

    ---------

    Co-authored-by: Dvir <[email protected]>
    Co-authored-by: Dvir <[email protected]>

commit d502a41
Author: FrontierATC <[email protected]>
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    Automatic Changelog (new-frontiers-14#1485)

commit 74d4232
Author: Checkraze <[email protected]>
Date:   Fri Jun 7 03:50:15 2024 -0400

    mining crab and golem rebalance (new-frontiers-14#1485)

commit 0dbdf75
Author: AndresE55 <[email protected]>
Date:   Thu Jun 6 18:39:08 2024 -0400

    anchor trade station into place (new-frontiers-14#1484)

commit 0e7107b
Author: whatston3 <[email protected]>
Date:   Thu Jun 6 02:23:33 2024 -0400

    Non-lethal Mosin: inherit mag size from parent (new-frontiers-14#1479)

commit c928f0f
Author: FrontierATC <[email protected]>
Date:   Thu Jun 6 00:23:25 2024 +0000

    Automatic Changelog (new-frontiers-14#1454)

commit 5dbdb0c
Author: ErhardSteinhauer <[email protected]>
Date:   Thu Jun 6 03:22:52 2024 +0300

    Military Jumpsuits (new-frontiers-14#1454)

    * initial commit

    * update

    * fixes

    * loadouts

    * name change

    * fix

    * moved new jumpsuits behind T3 time lock

commit 7f318fe
Author: FrontierATC <[email protected]>
Date:   Thu Jun 6 00:19:36 2024 +0000

    Automatic Changelog (new-frontiers-14#1468)

commit f2a26be
Author: whatston3 <[email protected]>
Date:   Wed Jun 5 20:18:23 2024 -0400

    Loadouts: fix Lawyer, Janitor slot names, remove Chaplain loadout (new-frontiers-14#1468)

    * Janitor, Lawyer, Chaplain NF loadouts

    * role_loadouts.yml: fix chaplain outer clothing

    * Remove chaplain loadout files, no job pref listing

commit b4274c1
Author: FrontierATC <[email protected]>
Date:   Thu Jun 6 00:17:12 2024 +0000

    Automatic Changelog (new-frontiers-14#1432)

commit 6347758
Author: Dvir <[email protected]>
Date:   Thu Jun 6 03:16:47 2024 +0300

    PDA Bank Data (new-frontiers-14#1432)

    * Bank data

    * Data

    * Update Content.Client/PDA/PdaMenu.xaml.cs

    Co-authored-by: whatston3 <[email protected]>

    ---------

    Co-authored-by: Checkraze <[email protected]>
    Co-authored-by: whatston3 <[email protected]>

commit 2e94949
Author: Dvir <[email protected]>
Date:   Thu Jun 6 02:53:15 2024 +0300

    Canisters Sprites (Update) (new-frontiers-14#1409)

    * Canisters

    * Liquid

    * Update meta.json

    * Update gas_canisters.yml

    * Update meta.json

    * Fix

    * Create gas_canisters.yml

    * Update gas_canisters.yml

    * Update gas_canisters.yml

commit 58f6678
Author: FrontierATC <[email protected]>
Date:   Wed Jun 5 23:49:21 2024 +0000

    Automatic Changelog (new-frontiers-14#1466)

commit 3df6203
Author: Maxtone <[email protected]>
Date:   Wed Jun 5 18:48:58 2024 -0500

    Trade Outpost (New POI) (new-frontiers-14#1466)

    * Trade phase 1

    * Trade Phase 2, clean station

    * Phase 3 - new signs

    * Update whitelist.yml

    ---------

    Co-authored-by: Dvir <[email protected]>

commit 0bdc032
Author: FrontierATC <[email protected]>
Date:   Wed Jun 5 23:29:54 2024 +0000

    Automatic Changelog (new-frontiers-14#1316)

commit c89fbf7
Author: Dvir <[email protected]>
Date:   Thu Jun 6 02:29:28 2024 +0300

    The Bird, the Vulp and the Un-Cloneable (new-frontiers-14#1316)

    * Vision filter accessibility option (new-frontiers-14#889)

    * Add option to disable vision filters

    * Remove DefaultVision in favor of the setting

    * Clean DeltaTab.xaml.cs

    * Fixing Vulps

    * Unclonable

    * Species vision fixes (new-frontiers-14#1150)

    Species vision fixes: no losing vision on nearby species vision haver getting gibbed, fix construction overlay

    * Update DCCVars.cs

    * Update OptionsMenu.xaml.cs

    * DeltaV

    * update

    * Update vulpkanin.yml

    ---------

    Co-authored-by: Debug <[email protected]>
    Co-authored-by: no <[email protected]>

commit 517a3d0
Author: FrontierATC <[email protected]>
Date:   Wed Jun 5 23:27:46 2024 +0000

    Automatic Changelog (new-frontiers-14#1391)

commit 8c93948
Author: VividPups <[email protected]>
Date:   Wed Jun 5 18:27:21 2024 -0500

    Mosin Rework  (new-frontiers-14#1391)

    * Testing?

    Mosin rework

    * Update snipers.yml

    * Update 2

    * update 3

    * Update snipers.yml

    * Update snipers.yml

    * Dumb updates

    updates do be dumb sometimes

    * WOULD THIS WORK?

    FUCK FUCK FU

commit 652b8e9
Author: Checkraze <[email protected]>
Date:   Wed Jun 5 19:23:48 2024 -0400

    Mini Auth (new-frontiers-14#1465)

    * initial commit

    * IOC

    * no lists in toml

    * maybe

    * hm

    * dependent

    * undo

    * no tolerance

    * maybe no instantiate

    * double

    * maybe strings

    * patch

    * proper string handling

    * go back

    * redo

    * lets try this way eh

    * auth cmon

    * test logging

    * whoops

    * our own record

    * put it inside the if

    * eh

    * the worlds a stage

    * or not

    * hu

    * cleanup

    * rearrange the try catch to include the initial connection call as well

    * shorten it up try to simplify

    * no jack

    * locale

commit 1622c31
Merge: c1b0601 41055f2
Author: GreaseMonk <[email protected]>
Date:   Thu Jun 6 00:54:00 2024 +0200

    Merge pull request new-frontiers-14#1471 from dvir001/2024-06-05-FixIssues

    Argenti And Ammo Fixup

commit 41055f2
Author: Dvir <[email protected]>
Date:   Thu Jun 6 00:44:13 2024 +0300

    Update pistol.yml

commit fe167fa
Author: Dvir <[email protected]>
Date:   Wed Jun 5 01:35:06 2024 +0300

    Fixing

commit 2707d95
Author: Dvir <[email protected]>
Date:   Tue May 28 23:21:46 2024 +0300

    Update HTNSystem.cs

commit 1ba8f1e
Author: Dvir <[email protected]>
Date:   Tue May 28 23:20:56 2024 +0300

    Update HTNSystem.cs

commit 18e6a82
Author: Dvir <[email protected]>
Date:   Tue May 28 01:24:11 2024 +0300

    Update HTNSystem.cs

    https://github.com/FireNameFN/corvax-frontier-14/commits/bd773f58ceb5569c652a56077ad4ea8ea25b01a7/Content.Server/NPC/HTN/HTNSystem.cs
@dvir001 dvir001 mentioned this pull request Oct 30, 2024
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3 participants