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Pirate Uplink and New Drip. #1476
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Adds in a fully operational pirate coconut uplink, as well as new drippy drip. Listed as draft as awaiting updated icon sprites.
RSI Diff Bot; head commit 47dd705 merging into 1cc4bb2 Resources/Textures/_NF/Clothing/Head/Hats/pirate_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/pirate_hat_luffy.rsi
Resources/Textures/_NF/Clothing/Neck/Cloaks/pirate_parrot.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Misc/pirate_captain.rsi
Resources/Textures/_NF/Clothing/Shoes/Boots/pirate.rsi
Resources/Textures/_NF/Clothing/Shoes/Boots/pirate_luffy.rsi
Resources/Textures/_NF/Clothing/Uniforms/Jumpsuit/pirate_luffy.rsi
Resources/Textures/_NF/Clothing/Uniforms/Jumpsuit/pirate_slops.rsi
Resources/Textures/_NF/Objects/Devices/pirate_uplink.rsi
Resources/Textures/_NF/Objects/Specific/Pirate/pirate_doubloon.rsi
Resources/Textures/_NF/Objects/Weapons/Melee/pirate_hook.rsi
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I do think the prices should be all around lower, the pirate revolver is much worse than the regular one for example and there is no way for pirates to gain more doubloons. |
Drip is good, uplink is FUBAR.
Note that the pirate hardsuits are in a good price range but they are really weak right now, the hardsuit should be buffed to the gold-silver regular NFSD suits and on a different PR add a new more powerful pirate hardsuit. |
The individual cannon ammo should be in bundles of 5 for 2 DB, instead of individual ones for 1 DB, since the all cannon bundles. but that can be done on a different PR to add a box or small crate for those to come in. |
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I like this feature a lot. Everything looks good. Left a few suggestions for your consideration (mostly text), and I have a branch with a blinky pirate uplink. The balance changes recommended by Leander seem reasonable to me.
Sorry for dragging my heels on this.
Resources/Prototypes/_NF/Entities/Clothing/Uniforms/jumpsuits.yml
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Oops to a couple of those, I needed to do a pass as some of that is just laziness on my part. I'll get that updated tonight. |
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Pushed changes for blinking uplink and some consistency in "Hardsuit" capitalization. Works well on my end, double check on your side. Giving this another readthrough. |
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Looking good, pardon the nitpicks - let me know when your final changes are up and I'll give it another read.
This ish is done. GG no RE
id: UplinkPirateShotgunAmmo | ||
name: uplink-pirate-shotgunammo-name | ||
description: uplink-pirate-shotgunammo-desc | ||
productEntity: BoxMagazineShotgun |
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Is this supposed to be the shotgun slug dispenser? This is not the shotgun slug dispenser. I can change it on my end, but seems odd to get a bunch of bulldog mags.
name: uplink-pirate-shotgunammo-name | ||
description: uplink-pirate-shotgunammo-desc | ||
productEntity: BoxMagazineShotgun | ||
icon: { sprite: Objects/Storage/boxes.rsi, state: shellslug } |
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#1426 fixes this.
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Happy with the head of the branch as it is. Requesting another sanity check, but my testing looked good.
Fixes make this work as intended on my end, ready for a triple check if needed. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Merge conflicts should be resolved. |
Adds in a fully operational pirate coconut uplink, as well as new drippy drip.
Listed as draft as awaiting updated icon sprites.
About the PR
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